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Send to email | 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms in 2K-Australiabioshock-infiniteIrrational-GamesKen-Levinemicrosoftplaystationps3Take-Twoxbox | By Christopher Grant el 27-Nov-2011 |
So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio Irrational Games on BioShock Infinite. When asked for comment, Irrational boss man Ken Levine said, "We had a number of open positions on BioShock Infinite. When we found out our former sister studio 2K Australia was becoming available, we thought they would perfectly fill those roles."
He added, "If every decision was this easy..."
Now, some history. In 2007, after Irrational Games was purchased by Take-Two and just before the release of the original BioShock, the studio was split apart and renamed 2K Boston and 2K Australia. Since then, 2K Boston has become Irrational Games, once again, but 2K Australia hasn't had it so easy.
After working with 2K Marin on BioShock 2, it was decided that 2K Australia would lose its name and become a part of 2K Marin (which is a tad geographically misleading, no?) and help develop the XCOM reboot. Less than a year later, the 2K Australia studio head Martin Slater resigned and just last month it was reported that 15 employees were cut from the studio.
And now, over four years after the creation of 2K Australia, 2K Australia is back and once again working with Levine's team in Boston. We've reached out to 2K Games for any additional commentary on the shuffle and whether or not 2K Australia has any more involvement in XCOM. But while we're waiting, we wanted to say "welcome back" to the team in Canberra. Oh, and enough navel gazing. BioShock Infinite isn't going to make itself. 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms originally appeared on Joystiq on Sun, 27 Nov 2011 12:30:00 EST. Please see our terms for use of feeds.
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Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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| Ken Levine discusses Sky-Lines in BioShock Infinite | |
Kevin Levine explains the genesis of Sky-Lines in BioShock Infinite's floating city, Columbia, and how the children were the ones to initially figure out how to get around using those Sky-Hooks. Man, those must have been [..] Read complete article |  | Published 10-Jun-2011 by David Hinkle in 2K-Gamesbioshock-infiniteIrrational-Gamesmicrosoftpcplaystationps3xbox Read 10 times. More hits in  |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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