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GADGETS AND GAMES DIRECTORY :: > Games Register Weblog >  Games Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
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Visit 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms in 2K-Australiabioshock-infiniteIrrational-GamesKen-Levinemicrosoftplaystationps3Take-Twoxbox
By Christopher Grant
el 27-Nov-2011
So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio Irrational Games on BioShock Infinite. When asked for comment, Irrational boss man Ken Levine said, "We had a number of open positions on BioShock Infinite. When we found out our former sister studio 2K Australia was becoming available, we thought they would perfectly fill those roles."

He added, "If every decision was this easy..."

Now, some history. In 2007, after Irrational Games was purchased by Take-Two and just before the release of the original BioShock, the studio was split apart and renamed 2K Boston and 2K Australia. Since then, 2K Boston has become Irrational Games, once again, but 2K Australia hasn't had it so easy.

After working with 2K Marin on BioShock 2, it was decided that 2K Australia would lose its name and become a part of 2K Marin (which is a tad geographically misleading, no?) and help develop the XCOM reboot. Less than a year later, the 2K Australia studio head Martin Slater resigned and just last month it was reported that 15 employees were cut from the studio.

And now, over four years after the creation of 2K Australia, 2K Australia is back and once again working with Levine's team in Boston. We've reached out to 2K Games for any additional commentary on the shuffle and whether or not 2K Australia has any more involvement in XCOM. But while we're waiting, we wanted to say "welcome back" to the team in Canberra. Oh, and enough navel gazing. BioShock Infinite isn't going to make itself.

Joystiq2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms originally appeared on Joystiq on Sun, 27 Nov 2011 12:30:00 EST. Please see our terms for use of feeds.

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2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio [..] Read complete article
Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
Published 27-Nov-2011 by Christopher Grant in 2K-Australiabioshock-infiniteIrrational-GamesKen-Levinemicrosoftplaystationps3Take-Twoxbox
Read 4 times. More hits in More articles 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms Images about 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
So we don't run the risk of burying the lede, let's start with the news: MVC Pacific reports that the Canberra, Australia-based arm of developer 2K Marin is once again known as 2K Australia and is now working with former sister studio [..] Read complete article
Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
Published 27-Nov-2011 by Christopher Grant in 2K-Australiabioshock-infiniteIrrational-GamesKen-Levinemicrosoftplaystationps3Take-Twoxbox
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Go Ahead and Shoot Elizabeth in BioShock Infinite. Ken Levine's Way Ahead of You [Bioshock Infinite]
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Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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Ken Levine discusses Sky-Lines in BioShock Infinite
Kevin Levine explains the genesis of Sky-Lines in BioShock Infinite's floating city, Columbia, and how the children were the ones to initially figure out how to get around using those Sky-Hooks. Man, those must have been [..] Read complete article
Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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Read 10 times. More hits in More articles Ken Levine discusses Sky-Lines in BioShock Infinite Images about Ken Levine discusses Sky-Lines in BioShock Infinite
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Ken Levine explains why BioShock Infinite isn't photorealistic
Image 0 en  - Ken Levine explains why BioShock Infinite isn There's a lot to process in the debut trailer and screens for BioShock Infinite, not the least of which is the look of the characters, which have a slightly exaggerated look to them. In a discussion with Gamers With Jobs on thei [..] Read complete article
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Levine reveals the psychology behind Bioshock Infinite
[..] Read complete article
Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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Video Interview: Ken Levine, on BioShock Infinite
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BioShock Infinite won't support Move, Levine 'open to' 3D
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Ken Levine talks BioShock: Infinite on PS3, Move functionality
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Subscribe to 2K Australia is 2K Australia again and is working on BioShock Infinite, Levine confirms
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Levine gets dramatic when writing, directing for BioShock: Infinite
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