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Send to email | <cite>Zero Hour</cite> Trains EMTs With Virtual Worst-Case Scenarios in General | By Nerdblog el 27-Jun-2008 | :
Virtual Heroes, the game studio that collaborated on America’s Army, has partnered with the Department of Homeland Security on Zero Hour: America’s Medic. Training first responders for real-life natural disasters and terrorist attacks is the idea, but anyone can jump in and play through the realistic scenarios. Utilizing Epic Games’ Unreal Engine 3 technology, players assume the role of an EMT and encounter scenarios that could occur in real life. The objective is to assess the problem and save as many lives as possible, even in the midst of major disasters like an earthquake or a lethal cyanide attack that derails a train.
Interacting with patients is an essential part of Zero Hour. Players diagnose symptoms that victims report. This process doesn’t always go smoothly in chaotic conditions, and the player is often hurried on to other serious cases.
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In some cases, what appears to be a flu can be much more severe. Epic’s Unreal Engine 3 brings out all of the details in these patients, including the red in their eyes. It’s important to read victims’ visual cues as well as converse with them.
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Zero Hour trains players how to properly do things in actual emergencies, like setting up a triage area, and then throws them into virtual situations that require them to parlay those lessons into practice. For instance, it’s important to bring the right gear based on the information received from Dispatch in the ambulance.
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When a freight train derails near a heavily populated train station and releases cyanide into the air, victims run out of the station. As medical commander, the player must set up a triage area and sort through these patients as quickly as possible, making sure proper treatment is administered.
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A succession of bombs go off during the early innings of the St. Lillo Lions home baseball game. Firefighters alert the player that radioactivity is present. Amid extreme chaos — and quickly — the player must set up a triage area a safe distance away from the scene and treat victims of the dirty bomb.
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An earthquake has turned buildings to rubble. Setting up a safe haven for treatment as aftershocks roll through the disaster scene means treating the victims strewn throughout the area is extremely urgent.
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Players arrive at each scene as EMTs inside an ambulance responding to a disaster call Dispatch. They must use pertinent information from Dispatch to assess the correct gear for each situation, as they see quake damage unfolding from the vehicle.
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The city of St. Lillo doesn’t exist, but it’s based on real U.S. cities. Virtual Heroes worked with EMT personnel in urban hubs like Boston and New York City to add a flavor of those locales to the game, and elements of Los Angeles, Chicago and San Francisco were blended in.







Wired.com
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| <cite>Zero Hour</cite> Trains EMTs With Virtual Worst-Case Scenarios | | :
Virtual Heroes, the game studio that collaborated on America’s Army, has partnered with the Department of Homeland Security on Zero Hour: America’s Medic. Training first responders for real-life natural disasters and terrorist attacks is the idea, but anyone can jump in and play through the realistic scenarios. Utilizing Epic Games’ Unreal Engine 3 technology, players [...] [..] Read complete article |  | Published 27-Jun-2008 by Nerdblog in General Read 2 times. More hits in  |
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Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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| Rockstar: GTA IV PC delayed to Dec. 2 | Filed under: PC
Rockstar has confirmed the delay of the PC release of Grand Theft Auto IV, reflected on retailers' sites earlier this week. The game has been pushed from November 18th to December 2nd. The developer did not cite [..] Read complete article |  | Published 30-Oct-2008 by James Ransom-Wiley in games-for-windowsgrand-theft-autogrand-theft-auto-ivgtagta-ivgta-iv-pcgtaivrockstar Read 3 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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 | Nerdblog | Blogger | Provides news about hardware, software, notebooks, laptops, PCs, Mac, PDAs Nerdblog.Net |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
| 18+ hour boss battles nixed from Final Fantasy XI | Filed under: PC, Sony PlayStation 2, Microsoft Xbox 360, RPGs, MMO
We've heard of 18-hour bras, but 18-hour boss battles? Ridiculous! A couple weeks back, we reported on a Final Fantasy XII guild that attempted to ta [..] Read complete article |  | Published 26-Aug-2008 by Randy Nelson in final-fantasyfinal-fantasy-xipatchsquare-enix Read 3 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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