 | Kotaku | Relevance: 17.56 |
 | More about 90 Virtual Worlds Will | Ads |
 | Kotaku | Relevance: 14.72 |
| Are We Facing a Winter of Virtual Worlds? []
While Second Life is still a media darling (though I think the general press is down in number of articles touting this new! and amazing! and wonderful! virtual space since this time last year), Bruce Damer has an interesting piece up over at Terra Nova: are virtual worlds faci [..] |
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 | Kotaku | Relevance: 14.57 |
| Virtual Worlds Getting Ready To Explode [Virtual Worlds] Sure, laugh when I tell you that I spent the better part of last night DJing a virtual wedding in Second Life, but the next wedding I DJ could be yours. In a report released today titled ""Market Forecasts for Virtual World Experiences", Strategy Analytics p [..] |
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 | Kotaku | Relevance: 12.80 |
| Sims Franchise To Explore, uh, Virtual Worlds? [Sims]
In a somewhat bizarre interview with The Times Online, Nancy Smith (head of the Sims division at EA) said that " in light of the popularity of virtual worlds ... the Sims may soon become a multi-player game." The article fails to mention the failed experiment of The Sims O [..] |
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 | Kotaku | Relevance: 12.42 |
| 90% of Virtual Worlds Will Fail Within 18 Months [Virtual Worlds] For those that lament the plethora of crappy MMOs and poorly-planned 'virtual worlds' of various stripes — fear not, a new report indicates that 90% are doomed to failure within a year and a half. Gartner, the research and advisory firm that produced the report, notes [..] |
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 | Kotaku | Relevance: 11.79 |
 | Kotaku | Relevance: 9.603 |
| SouthPeak Announces Two Worlds: Epic Edition [Two Worlds] PC Gamers can get the original Two Worlds in one package with the "Tainted Blood" and "Curse of Souls" add ons next month, in the Two Worlds: Epic Edition just announced by SouthPeak Games. The release will add eight new multiplayer maps, more than 70 online quests, plus a new town where char [..] |
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 | Kotaku | Relevance: 9.527 |
 | Kotaku | Relevance: 9.141 |
| Realtime Worlds Seriously Considering APB For PS3 [Mmo] Realtime Worlds' Grand Theft Autoesque MMO APB (All Points Bulletin) has already been announced to be in development for both the Xbox 360 and PC. But with $50 million in their pocket, Realtime Worlds is considering al [..] |
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 | Kotaku | Relevance: 8.700 |
 | Kotaku | Relevance: 8.408 |
| Realtime Worlds Expects M Rating For APB [APB] After Realtime Worlds' appetite-whetting unveiling of its upcoming cops-n'-jerkbags MMO APB (All Points Bulletin), it'd be a little disappointing if it turned out that all we were being promised was sanitized "comic mischief." But no — Realtime Worlds fully expects to earn its M rating. [..] |
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 | Kotaku | Relevance: 8.181 |
| Virtual Worlds for Fun and Research [Academia] We mentioned Arden, the university-design MMO, a few times; a working paper has just been released that looks at economic behavior in MMOs using the game. The interesting thing here isn't so much the fact that people replicate real-world behaviors online (in this case, they purchased less of a [..] |
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 | Kotaku | Relevance: 8.067 |
| Phantasy Star Meets River City [Vc Update] Shortly available on the Wii Virtual Console, two classic games from ages past about saving worlds and kicking ass. Girlfriends always be getting kidnapped, yo, and such is the case in River City Ransom (NES, 500 poin [..] |
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 | Kotaku | Relevance: 7.959 |
 | Kotaku | Relevance: 7.681 |
| The Utility of Serious Games for Marketing [Virtual Worlds] A new report has been released on the utility of 'serious games' and in-game marketing in virtual spaces like Second Life; OTOinsights, the research arm of One to One Interactive, takes a look at the success (or lack thereof) of marketing attempts by major firms. They descr [..] |
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