 | Thoughts from Kansas | Relevance: 8.158 |
| On history My friend DarkSyde makes an important point:
The cliche is, 'we are watching history being made.' But that's not quite it, not tonight, not for us. We are part of making history. We will remember this evening for the rest of our lives.This primary season stretched over months, and hit every state. Every Democrat, and quite a few non-Democrats in states with open [..] |
|
 | More about History Pc Game | Ads |
 | Kotaku | Relevance: 8.078 |
| A Half-Life 2 Mod and a History of Video Game Physics [Mods] My undergraduate thesis was long, kinda boring, and involved dead imperialists; two students at McMaster University have created a Half-Life 2 mod called Half-Life Havoc for theirs, and attached a little paper on the history of video game physic [..] |
|
 | Kotaku | Relevance: 7.801 |
| The History of PC Game ... Packaging? [Pc Gaming] Interesting read over on 1up — the history of packaging trends in PC gaming. No, really. Remember the code wheels (I had one in Legacy of the Ancients and the Legend of Blacksilver, for C64). Remember Marath [..] |
|
 | Kotaku | Relevance: 6.606 |
 | Joystiq | Relevance: 6.568 |
 | Kotaku | Relevance: 6.476 |
 | Kotaku | Relevance: 6.462 |
| The History Of NYC (In Games) [New York City] New York City's iconic. So it's natural that it features in a ton of games. But how many, and for how long? I have no idea. I'm no historian. The Bowery Boys (a NYC history site) fancy they are, though, an [..] |
|
 | Kotaku | Relevance: 6.433 |
| Too Much World For A Fallout 3 Demo [Fallout 3] There are several reasons not to have a demo for your game in this demo-hungry period of gaming history. There are time constraints that come into play, not wanting people to know your game sucks before it comes out, a [..] |
|
 | Nerdblog.Net | Relevance: 6.362 |
| History Channel teams with Library of Congress
(Reuters) Reuters - A&E Television Networks'
History brands, which include the History channel and its Web
site, have teamed up with the Library of Congress on a
multimedia partnership that will encompass on-air and online
content. YahooTechNews [..] |
|
 | Kotaku | Relevance: 6.297 |
| A History of Interactive Fiction [Interactive Fiction] This is an oldie (appearing in 2006) but goodie if you're interested in interactive fiction — Jimmy Maher wrote a lengthy, well-written and comprehensive history of interactive fiction, from Eliza to the era of Infocom to the state of IF [..] |
|
 | Kotaku | Relevance: 6.212 |
| The History of RPGs: A Reading List [Academia Is Fun]
We mentioned Michael Abbot (of the Brainy Gamer) and his efforts to put together a great syllabus for his history of RPGs class; as promised, he's now posted the reading list (required readings will be culled from this list, but it's a pretty nice little bibliogra [..] |
|
 | Kotaku | Relevance: 6.116 |
| Cabela Taps The History Of Hunting [Game Announce] Here's an interesting idea for the hunting genre. Now that Cabela has pretty much allowed us to kill all the animals available today, the only thing to do is go back in time and kill the animals of history! Cabela's Le [..] |
|
 | Kotaku | Relevance: 6.105 |
 | Kotaku | Relevance: 6.100 |
| Examining Quality Of Life In The Games Biz [Quality Of Life] Obvious sentence of the day: It takes atomic tons of effort and man (or woman)-hours to build a game. The game industry may have a bit of a checkered history with the "QoL" or "Quality of Life" issue, but since the infamous ea_spouse dished on her husband's seem [..] |
|
 | Kotaku | Relevance: 6.066 |
| Godfather II First Impressions [The Godfather II] The Godfather: Part II is the only sequel in Hollywood history to win an Academy Award for Best Picture (Lord of the Rings and Silence of the Lambs don?t count). That alone is a tough act for a video game to follow; but Godfather II the video game [..] |
|
Page : 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|Next| |Last|
|