 | Joystiq | Relevance: 2.679 |
Joystiq interview: Unbolting Game Mechanic Studios Filed under: Interviews, Business
While most of us were unconscious on Christmas morning, resigned to watch on as sugar plums danced on as only anthropomorphic candy can, newly christened game developer Game Mech [..] |
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 | More about Can Game Be | Ads |
 | Joystiq | Relevance: 2.679 |
Film composers record new highs in game scores Filed under: Culture, Sony PSP, Business
We may take offense to mainstream media's characterization of early game music as "annoying loops of ear candy," but there's no denying that today's game soundtracks are truly professional [..] |
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 | Kotaku | Relevance: 2.677 |
 | Kotaku | Relevance: 2.677 |
| Become an artist and designer in the game industry [Advertisement] Graduate to a future in Game Art & Design with The Art Institute of Pittsburgh ? Online Division. Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. You'll learn how to design game play and background, create characters an [..] |
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 | Joystiq | Relevance: 2.667 |
 | Kotaku | Relevance: 2.667 |
| New Bayonetta Scans Are Sexy [Famitsu] Check out these new Famitsu screens of the SEGA published, Platinum Games developed Bayonetta. When our Michael McWhertor checked out the game in August, he said it was the "best looking game" he'd seen at Leipzig. The game features a r [..] |
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 | Kotaku | Relevance: 2.667 |
| Why There's No GTA IV In India [Rockstar] April 29th. Remember that? Some game called Grand Theft Auto IV went on sale (wha?) pretty much in planned regions save for India. According to Indian game distributors E-xpress interactive, the game has been [..] |
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 | Kotaku | Relevance: 2.660 |
| Better Game Design Means Fewer Mechanics? [Game Design] Sometimes, simple is better — or that's the argument of John Rose's Gamasutra article on why fewer game mechanics makes for a better game. Making the argument for a strong game play aesthetic (which generally means not having [..] |
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 | Kotaku | Relevance: 2.658 |
| PETA Loves Fable II [2008 Proggy Awards] Fable II might not have won many Game of the Year awards, but the PETA liked what they saw, handing the game one of their annual Proggy Awards for being the most animal-friendly video game. But it's not for what you think. Sure, the game makes your dog a characte [..] |
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 | Kotaku | Relevance: 2.658 |
| Ghostbusters The Video Game The Lanyard [Penny Arcade Expo 2008] Odd timing or a reminder that while GameStop may not be listing the game anymore, Ghostbusters The Video Game still exists? Tagged on every lanyard at Penny Arcade Expo was the game's name (glow in the dark) but, alas, no release date... or publisher. [..] |
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 | Kotaku | Relevance: 2.658 |
| Sonic Chronicles: The Dark Brotherhood Hands-On [Sega Game Day] My first chance to play around with Sonic Chronicles: The Dark Brotherhood left me more than a little impressed.
While we didn't get a walk through of the game's storyline, we were given a chance to mess around with a chunk of the game.
The DS title shows the action of the game on the bottom, [..] |
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 | Kotaku | Relevance: 2.653 |
 | Kotaku | Relevance: 2.653 |
 | Kotaku | Relevance: 2.653 |
| Erotic Game Is DS Bound (Really? Really!) [Maximum Risky] Japanese erotic game maker Navel has announced that its 18 years-old-and-up computer visual novel Really? Really! will get a Nintendo DS version next year, complete with touch pen interface. Really? Really! The game follows the characters of anot [..] |
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 | Kotaku | Relevance: 2.653 |
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