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Can Games Handle History? [Feature] Human history is the greatest story ever told. It's also, courtesy of the attached social, political and religious significance, the most dangerous. So what happens when games try and tell it? All kinds of things. See, games do history a little d [..] |
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ESRB on iPhone Games: We Can Handle This [Esrb] The game-focused Worldwide Developers Conference held by Apple this week raised questions regarding ESRB ratings for App Store games. The ESRB followed up with us to further clarify its vision for rating these games. In the past two weeks, ESA chief Michael Gallagher and ESRB head [..] |
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Dyack: Industry making more games than consumers can handle
When we first heard about Denis Dyack's vision of a single-console future, we were ready to dismiss the idea as, if you'll excuse our language, cockamamie. Now, in a world with cloud computing systems like OnLive and Gaikai in the works, it doe [..] |
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| Finding The Art In Video Games [The Art History Of Games] Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The Art History of Games symposium in Atlanta, Georgia.
The Art History of Games isn't simply another venue to show off particularly lovely screenshots or painti [..] |
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| The History Of NYC (In Games) [New York City] New York City's iconic. So it's natural that it features in a ton of games. But how many, and for how long? I have no idea. I'm no historian. The Bowery Boys (a NYC history site) fancy they are, though, an [..] |
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| Few Of History's Top Books Made Into Games, Good Or Bad [Books] With EA's Dante's Inferno game on the verge of release, draw your eyes to some lists of the 100 greatest books of all time. Few games have been made based on the books, for better or worse.
I found a Top 100 Books list from Newsweek (a meta list of other lists), posted last sum [..] |
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| 'Playing With History': the State of Historical Games [History]
We historians are a little protective of our respective domains — but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson. [..] |
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