 | Joystiq | Relevance: 3.410 |
Will Arnett, Neil Patrick Harris star in Eat Lead Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action
Remember a long time ago (OK, so it was at 8 a.m) when we complained about Eat Lead's generic game design and other problems we spotted during a demonstration? Well, fo [..] |
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 | Kotaku | Relevance: 3.410 |
| Create a 3D Platformer With Atmosphir [Atmosphir] One thing about us here at Kotaku, we love a 3D Games Design Tool with a happy Atmosphere. Or an Atmosphir - as in the case of this 3D platform game maker from Minor Studios. It's a closed beta at the moment (you can sign up through their si [..] |
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 | Nerdblog.Net | Relevance: 3.389 |
| HTC’s big-talking talker All the features, and two keyboards
The design of HTC’s latest slider handset may hark back to early smartphone formats, but the S740 still packs in all the technology necessary to make it a leading contender in the modern mobile market, its maker claims.
TheRegister [..] |
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 | Nerdblog.Net | Relevance: 3.389 |
 | Kotaku | Relevance: 3.383 |
| 'Whose IP Is It, Anyway?': College Controversy [Academia] Recently, some controversy has popped up regarding who owns the IP of student-created work; recent events with the award-winning creation of some graduates of DigiPen Institute of Technology have highlighted the problematic nature of what is somewhat par for the course in design program [..] |
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 | Kotaku | Relevance: 3.383 |
| Gaming Icons And Their Celebrity Lookalikes [Famous Faces] The Alone In The Dark design for Edward "Neo" Carnby got me thinking about video game characters and their famous dopplegangers. For centuries people in the spotlight have influenced our entertainment, and the same goes for video games. Whether intenti [..] |
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 | Kotaku | Relevance: 3.383 |
 | Kotaku | Relevance: 3.383 |
| Designing For Hard Modes in Games [Game Design] Well, the talk on difficulty in games keeps coming — Gamasutra has an interesting essay up that's a slightly different take on the problem of challenging players while not making the game inaccessible to everyone but the patient, dedicated hardcore contingent. [..] |
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 | Joystiq | Relevance: 3.383 |
Today in Joystiq: April 11, 2008 Filed under: Nintendo DS
A reader-submitted (via IGN) from January 2004, brought back to our attention by DS Fanboy in light of today's DS revision rumor. We gotta say, they were oh so close to the final design. (Fingers crossed for [..] |
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 | Joystiq | Relevance: 3.383 |
Flash game most likely to become internet meme phenomenon: YHTBTR Filed under: PC, OnlineWe know it's a little early to be throwing phrases like "Game of the Year 2008" around, but when we discover flash games of this caliber, we can't help but voice our heartfelt infatuation. With its stunning character design, addicti [..] |
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 | Kotaku | Relevance: 3.383 |
 | Kotaku | Relevance: 3.377 |
| On the Less Ambitious and More Accessible [Game Design] While I'm a fan of the fresh and innovative, I'm more likely — depending on time and monetary constraints — to run screaming for the safe, the familiar, the ... boring games on my shelf? Well, there's something to be said for the comfort of the familiar, and Tom Cross takes a [..] |
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 | Kotaku | Relevance: 3.377 |
| We Wish This MGS4 Headset Was Real [Gallery] The writer of design blog ProsumeThis says this Metal Gear Solid 4 headset he designed is real, in production, will cost $60, is officially licensed and will be available on June 12, same as the game. While I'd love [..] |
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 | Kotaku | Relevance: 3.377 |
| New Digs [Day Note] To: Ash From: Crecente Re: You Like Documentaries? I'm not a huge fan of documentaries, mostly because I just don't have a lot of time to sit around watching TV. When I do I usually watch something that requires little to no thinking. It looks like our new site design went live sometime late last night. I kinda like it, but I've had months to adjust to it as we've gone [..] |
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 | Joystiq | Relevance: 3.377 |
The Joystiq Weekend: June 14 - 15, 2008 Filed under: Culture, Nintendo DS, Nintendo GameCube, Nintendo Wii
We agree with Design Milk: we wish these Nintendo wall decals were around when we were younger. Then again, that wont' stop us. (Thanks, Vlad) Check out the [..] |
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