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Blogs about instructional design resources in WEEKLYBITS.COM
GADGETS AND GAMES DIRECTORY :: Results in WEEKLYBITS.COM Instructional Design Resources 363 aciertos encontrados.
Page 12 - hits 165 to 180
Joystiq Relevance: 3.329
Sony offers PS2/PSP dev kits for education Image 0 en  - Sony offers PS2/PSP dev kits for education Filed under: Sony PlayStation 2, Sony PSPCollege game design courses are great for learning how to program games on a PC, but for the most part, getting access to console development tools has meant going to work for a licensed consol [..]
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Silicon Alley Insider Relevance: 3.327
Dell Q2 Earnings Preview: Dealing With The Downturn? (DELL)  Dell recently showed us that it's finally starting to figure out design -- its new line of PCs looks actually Mac-like. But the new machines won't figure in to its Q2 earnings, which we'll see thi [..]
Joystiq Relevance: 3.327
GameTrailers' list of most difficult games Image 0 en  - GameTrailers Filed under: Culture As Bionic Commando Rearmed's release reminded us today: Many games are just difficult by design. Gametrailers appar [..]
Silicon Alley Insider Relevance: 3.320
Is The Redesign Killing Facebook Apps? Graph1.jpg - Is The Redesign Killing Facebook Apps? Facebook developers have stayed relatively quiet about the site's new design compared to the site's users - some of whom are revolting loudly and obnoxiously. But it seems developers are starting to see what they fear [..]
Nerdblog.Net Relevance: 3.314
DIY : R/C model paraplane md-IMG_0083.jpg - DIY : R/C model paraplane The Black Rainbow is an R/C paraplane that can carry a digital camera. It is made from carbon fiber and flies really well. Don’t forget to check out the videos at the bottom of the website. I want to design and build my own model paraplane. There are already designs out there but I want to [...] [..]
Joystiq Relevance: 3.314
AGDC: The DC Universe Online team spills some beans Image 0 en  - AGDC: The DC Universe Online team spills some beans Filed under: PC, Sony PlayStation 3, Online, RPGs, GDC, MMO The Art of the DC Universe Online panel was overshadowed by the presence of artist Jim Lee, who fielded most of the questions about the design elements that are goin [..]
Kotaku Relevance: 3.313
Haze Review: It Sure Beats Pumping Gas [Not That Radical]   Ubisoft's Haze is a futuristic first person shooter from developers Free Radical Design. Set in 2048 and a war torn world in which private military company Mantel Global Industries acts [..]
Kotaku Relevance: 3.313
Disjunctive Play and Otherness: Between [Game Design]   Jason Rohrer (of Passage, Gravitation, and others) has put together a very different experience in his latest, Between. Hosted by Esquire as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist. In his latest Gamasutra feature, [..]
Kotaku Relevance: 3.313
'To Do: Finish Any Game' [Game Design]   Tom Endo has a nice essay up over the Escapist on the issue of finishing games (or not finishing games, as the case may be). "What other medium," he queries, "allows us to be so blithely indifferent to its consumption?". I certainly have a somewhat appalling stack of p [..]
Kotaku Relevance: 3.305
EKI One Middleware To Bring Mixed Emotions [EKI One]   Emotional attachment is a rare quality in video games. It takes a particular combination of good writing and good design to draw you in to a character's world and stop you seeing an avatar as just another bunch of pixels. AI startup Artificial Technology reck [..]
Kotaku Relevance: 3.299
Namco Bandai Says Soulcalibur IV Install Size "Significantly Overblown" [We Require Additional Sectors]   Namco Bandai's Soulcalibur IV may be known for massive volumes in some aspects of its design, but a rumored 6.5GB hard drive ins [..]
Joystiq Relevance: 3.299
How to design a classic adventure game Image 0 en  - How to design a classic adventure game Filed under: Culture, PCTim Schafer is a man who needs no introduction.So, anyway, in celebration of adventure classic Grim Fandango's tenth birthday, he's magnanimously released the game's puzzle desi [..]
Kotaku Relevance: 3.296
Moments In Awkward Wii Fit Product Placement: Bravo's A-List Awards [Clips]   Did you know that Wii Fit won the highly coveted Chrysler Design Innovation Award? Neither did we! Of course, we didn't know that Chrysler awarded such a thing to begin with, nor were we aware that Chrysler awarded anything to anyone ever. We've learned so much, th [..]
Nerdblog.Net Relevance: 3.291
Design a lifeform contest Assets Images Io9 2008 07 Nlcont B - Design a lifeform contest Looking for some motivation to finish that bioluminescent fungus project? Well look no further - io9 wants to encourage mad scientists in every field, but especially in the area of synthetic biology. That’s because synthetic biologists are the people who are going to build new life forms, like ligers and unicorns and people with claws [...] [..]
Kotaku Relevance: 3.291
'Tactical Landscaping': Architecture for Games [Game Design]   The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for. This week, Geoff Manaugh took a look at Fracture and Celestial Impact, especially in terms of the game mechanics of deforming or otherwis [..]

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