 | Joystiq | Relevance: 3.329 |
Sony offers PS2/PSP dev kits for education Filed under: Sony PlayStation 2, Sony PSPCollege game design courses are great for learning how to program games on a PC, but for the most part, getting access to console development tools has meant going to work for a licensed consol [..] |
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 | More about Instructional Design Resources | Ads |
 | Silicon Alley Insider | Relevance: 3.327 |
 | Joystiq | Relevance: 3.327 |
 | Silicon Alley Insider | Relevance: 3.320 |
Is The Redesign Killing Facebook Apps? Facebook developers have stayed relatively quiet about the site's new design compared to the site's users - some of whom are revolting loudly and obnoxiously. But it seems developers are starting to see what they fear [..] |
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 | Nerdblog.Net | Relevance: 3.314 |
DIY : R/C model paraplane The Black Rainbow is an R/C paraplane that can carry a digital camera. It is made from carbon fiber and flies really well. Don’t forget to check out the videos at the bottom of the website.
I want to design and build my own model paraplane. There are already designs out there but I want to [...] [..] |
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 | Joystiq | Relevance: 3.314 |
AGDC: The DC Universe Online team spills some beans Filed under: PC, Sony PlayStation 3, Online, RPGs, GDC, MMO
The Art of the DC Universe Online panel was overshadowed by the presence of artist Jim Lee, who fielded most of the questions about the design elements that are goin [..] |
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 | Kotaku | Relevance: 3.313 |
 | Kotaku | Relevance: 3.313 |
| Disjunctive Play and Otherness: Between [Game Design] Jason Rohrer (of Passage, Gravitation, and others) has put together a very different experience in his latest, Between. Hosted by Esquire as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist. In his latest Gamasutra feature, [..] |
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 | Kotaku | Relevance: 3.313 |
| 'To Do: Finish Any Game' [Game Design] Tom Endo has a nice essay up over the Escapist on the issue of finishing games (or not finishing games, as the case may be). "What other medium," he queries, "allows us to be so blithely indifferent to its consumption?". I certainly have a somewhat appalling stack of p [..] |
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 | Kotaku | Relevance: 3.305 |
| EKI One Middleware To Bring Mixed Emotions [EKI One] Emotional attachment is a rare quality in video games. It takes a particular combination of good writing and good design to draw you in to a character's world and stop you seeing an avatar as just another bunch of pixels. AI startup Artificial Technology reck [..] |
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 | Kotaku | Relevance: 3.299 |
 | Joystiq | Relevance: 3.299 |
How to design a classic adventure game Filed under: Culture, PCTim Schafer is a man who needs no introduction.So, anyway, in celebration of adventure classic Grim Fandango's tenth birthday, he's magnanimously released the game's puzzle desi [..] |
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 | Kotaku | Relevance: 3.296 |
 | Nerdblog.Net | Relevance: 3.291 |
Design a lifeform contest Looking for some motivation to finish that bioluminescent fungus project? Well look no further -
io9 wants to encourage mad scientists in every field, but especially in the area of synthetic biology. That’s because synthetic biologists are the people who are going to build new life forms, like ligers and unicorns and people with claws [...] [..] |
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 | Kotaku | Relevance: 3.291 |
| 'Tactical Landscaping': Architecture for Games [Game Design] The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for. This week, Geoff Manaugh took a look at Fracture and Celestial Impact, especially in terms of the game mechanics of deforming or otherwis [..] |
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