| Blogs about instructional design resources in WEEKLYBITS.COM |
| GADGETS AND GAMES DIRECTORY :: Results in WEEKLYBITS.COM | Instructional Design Resources 363 aciertos encontrados. |
| Page 3 - hits 30 to 45 |
 |
 | Kotaku | Relevance: 5.753 |
 | More about Instructional Design Resources | Ads |
 | Silicon Alley Insider | Relevance: 5.717 |
 | Silicon Alley Insider | Relevance: 5.640 |
 | Boy Genius Report | Relevance: 5.572 |
HTC future is looking pretty with One & Company Design, Inc. Remember when HTC devices used to look like they were all business and no fun? As we all know, they’ve recently taken a turn with more elegant, classy and sexy designs. Can anyone really say that the Touch Diamond or the Fuze are ugly phones? One & Company Design, Inc. is the San Francisco-based lifestyle [...] [..] |
|
 | Kotaku | Relevance: 5.572 |
| The Challenge of Naming Games [Game Design] The latest GameCareerGuide "Game Design Challenge" is to rename Katamari Damacy: if you had been working for Namco in 2004 and they had decided to give the game a new title, what would you have suggested? "Think up with something snappy that will appease the localization departme [..] |
|
 | Boy Genius Report | Relevance: 5.535 |
HTC Touch Diamond review Hardware Design:
Let?s get the good stuff out of the way first: this is a sleek, well balanced, attractive handset. It sits well in your hand and feels almost perfectly weighted. There are certainly smaller and thinner phones out there, but HTC has struck an impressive balance between usability and efficiency of design. The hardware [...] [..] |
|
 | Kotaku | Relevance: 5.535 |
| The Childhood Roots of Game Design [Game Design] Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechani [..] |
|
 | Kotaku | Relevance: 5.515 |
 | Kotaku | Relevance: 5.515 |
 | Kotaku | Relevance: 5.515 |
 | Kotaku | Relevance: 5.484 |
 | Kotaku | Relevance: 5.475 |
| Will Wright's Design Philosophy [Philosophical Ramblings] Kieron Gillen has a new interview with Will Wright up over at The Guardian, discussing Wright's game design philosophy (more or less):
"What I want to do is craft this landscape of experiences where the player has a huge d [..] |
|
 | ProBlogger Blog Tips | Relevance: 5.475 |
| How to Split Test (A/B Test) Your AdSense Ads A couple of days ago I talked readers through some different approaches to AdSense Ad Design and how it can make a significant impact upon the earnings of your AdSense ads. At the end of the post I mentioned that one great way to work out which ad design is best for your blog is [...] [..] |
|
 | Kotaku | Relevance: 5.455 |
| The 2D/3D Quandary [Game Design] GameSetWatch and Gamasutra have reprinted a really interesting article from Game Developer, where Soren Johnson of EA Maxis takes up the issue of 2D versus 3D in game design. Johnson maintains that while 2D is frequently seen as a relic of antiquated technology, there are plent [..] |
|
 | Nerdblog.Net | Relevance: 5.407 |
Page : first previous 1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|Next| |Last|
|
| |