| Blogs about instructional design resources in WEEKLYBITS.COM |
| GADGETS AND GAMES DIRECTORY :: Results in WEEKLYBITS.COM | Instructional Design Resources 363 aciertos encontrados. |
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 | Silicon Alley Insider | Relevance: 5.120 |
 | More about Instructional Design Resources | Ads |
 | Alley Insider | Relevance: 5.096 |
| The Hidden Cost Of That Videogame Machine: Electricity Americans blow $1.1 billion dollars a year in wasted electricity -- up to $125 per household -- just by not turning off their PS3s and Xboxs when they're done playing. That's what the environmental do-gooders at the Natural Resources Defense Council (SAI's upstairs neighbors [..] |
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 | Nerdblog.Net | Relevance: 5.093 |
| Sun may or may not be about to obliterate Oracle and Microsoft Transactional memory: The great nerd equalizer
Fail and You I don’t know about you, but every time I have to program with threads and shared resources, I want to remove my face incrementally with a salad fork. Locks, mutexes, the synchronized keyword; all of these things can strike fear into the heart of a green developer. [...] [..] |
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 | ProBlogger Blog Tips | Relevance: 5.091 |
| Thesis WordPress Theme - 20% off Black Friday Sale Now On If you’re looking to upgrade the design of your blog and are interested in a premium blog design then Thesis is a theme that theme that today you can get a pretty good special price on.
For the first 150 people to take up the offer there’s a 20% discount - IF you use this code [...] [..] |
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 | Kotaku | Relevance: 5.091 |
| 'A Game Isn't a Series of Interesting Decisions' [Game Design] Do we have too many strategists (or at least, strategy fans) in the game design kitchen? Chris Bateman seems to think so — and that may account for the idea that 'a game is a series of interesting decisions' (well, that and a misquote from Sid Meier). 'Game' doesn't (and shouldn't) [..] |
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 | Nerdblog.Net | Relevance: 5.083 |
Build Your Own Mid-Century Modern Birdhouse Curbly has a nice video how-to on building a modern inspired birdhouse. The final product looks a lot nicer than most versions found in the local hardware store. Hopefully your local birds will appreciate the design.
Anyone interested in design and architecture can appreciate the brilliant combination of modern materials and contemporary lifestyle patterns inhabitated in [...] [..] |
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 | ProBlogger Blog Tips | Relevance: 5.062 |
| On Making Your Blog Design Work For You I’m doing most of my linking out to the great posts that I read over on Twitter these days but today a post by Chris Brogan got my attention that I’d particularly like to highlight. You can read it at:
Make Your Blog Design Work For You
What I like about the post is the intentionality that [...] [..] |
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 | Silicon Alley Insider | Relevance: 5.058 |
 | Kotaku | Relevance: 5.015 |
| The 'Secret (and Overt) Books' of Game Design [Books] Malcolm Ryan is putting together a most interesting list of game design-related books — except these are the ones that are flying under the radar as it were. Ryan describes these 'secret books' as "books that are not explicitly written about games, but which any game designer who reads th [..] |
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 | Nerdblog.Net | Relevance: 5.013 |
Guitar with a replaceable heart sounds sweet This guitar has a replaceable custom designed “wooden heart” that can be exchanged for another design to give it a new sonic identity. Interesting idea, with lots of potential to shape the future of acoustic design of instruments.
AMIT ZORAN, [via]
[Read this article] [Comment on this article] MakeZine.com [..] |
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 | Kotaku | Relevance: 4.995 |
| Massive - DirectX10 Effects Possible On Consoles [Directx10] If you've got the time and the resources, your console game can look pretty damn close to its DirectX10-enabled PC counterpart. This from Massive Entertainment's VP of Development Peter Sydow in an interview with Videogamers.com in which he discusses development [..] |
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 | Nerdblog.Net | Relevance: 4.976 |
 | Nerdblog.Net | Relevance: 4.976 |
| Coupling and the power of accidental relationships Emergent Design: break point
Book extract, part three In the third extract from his book, Emergent Design: The Evolutionary Nature of Professional Software Development published by Addison Wesley, Scott Bain tackles the complex issue of coupling, and looks at how unnecessary complexity can be injected through accidental or bad coupling.
TheRegister [..] |
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 | Kotaku | Relevance: 4.954 |
| Forbes: Google Could Be Games Publisher [Google] Chris Morris of Forbes magazine thinks that Google should try its luck at publishing video games. The search engine behemoth has put some serious research time into advertising within games and certainly has the resources to acquire [..] |
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 | Kotaku | Relevance: 4.921 |
| Better Game Design Means Fewer Mechanics? [Game Design] Sometimes, simple is better — or that's the argument of John Rose's Gamasutra article on why fewer game mechanics makes for a better game. Making the argument for a strong game play aesthetic (which generally means not having [..] |
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