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Preview: Lost in Shadow
I was incredibly skeptical of Lost in Shadow when I first picked up the controller. Sure, it may look like Ico, but it definitely doesn't play like it. While there's a lot to like about the Wii game -- especially i [..] |
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| Shadow of the Colossus' lost ending Team Ico head Fumito Ueda was looking through his notes, and discovered a tantalizing piece of gaming ephemera: a storyboard of an unused ending from Shadow of the Colossus. We're pretty sure it doesn't constitute a spoiler, because, we [..] |
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Lost in Shadow preview: Seeing the light
I've played Lost in Shadow twice so far at preview events, and both times I was moved to ask, "Could this game end up on other platforms -- XBLA and PSN perhaps?" Both times the game's representatives sa [..] |
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| Shadow of the Colossus's lost ending Team Ico head Fumito Ueda was looking through his notes, and discovered a tantalizing piece of gaming ephemera: a storyboard of an unused ending from Shadow of the Colossus. We're pretty sure it doesn't constitute a spoiler, because, we [..] |
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| Lost in Shadow review: Succumbing to the dark side
Lost in Shadow isn't a bad game. At times, it soars. But it doesn't know when to quit. It begins as a cerebral platformer with an inspired gimmick, then keeps adding ill-advised play mechanics and new story beat [..] |
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The Tower Of Shadow Screens Are All Shadow And Light [Gamescom] One of most innovative looking titles shown at Konami's Gamescom press conference was Hudson's The Tower Of Shadow, a Wii puzzle-platformer that puts the player in control of a shadow, not the person casting that shadow. We actually never saw that person, just the silhouette of a [..] |
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