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| Rethinking the JRPG protagonist This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. [..] |
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| Rethinking Kids' Games: Disney Interactive At E3 [E308] What determines whether or not a title is a "kids' game" or not? The simplicity of gameplay? Kid-friendly branding, like licensed TV stars or cartoons? Do you associate kids' games with low quality? What got me thinking about this was a stroll through Disney Inter [..] |
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Valve Rethinking Team Fortress 2 Item Drops [Valve] To try and make things easier on newer players, Valve recently instituted a "random drop" policy regarding rare items in Team Fortress 2. It was a bad idea. One they regret, and are looking at changing in the future. Valve's Robin Walker has said "I think we've learned that the ra [..] |
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Yahoo's New Strategy: The Old Strategy Aside from trimming businesses, cutting costs, and launching a $100 million marketing campaign this morning, how has Yahoo's strategy changed under CEO Carol Bartz's leadership?
Carol's answer at Yahoo's big press conference today: It hasn't. [..] |
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| PSA: Starhawk Beta open to all The Starhawk public beta went live last night in North America and is available today across Europe. No more caveats or purchases required to get into the sci-fi shooter's beta. Just head on over to [..] |
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| Starhawk takes Warhawk into the future on PS3
You've probably heard the name before, but now Sony and LightBox Interactive have officially unveiled Starhawk, the follow-up to 2007's multiplayer-only PS3 game, Warhawk.
Due next year, Starhawk brings the on-foot and ve [..] |
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Starhawk preview: The final frontier
Rather than just remake Warhawk with spaceships, Texas-based developer LightBox Interactive built Starhawk into something that maintains the DNA of its predecessor, while adding a few major components that turn it into its own thing.
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