 | Joystiq | Relevance: 7.611 |
 | More about Virtual Worlds Fun | Ads |
 | Kotaku | Relevance: 7.611 |
 | Kotaku | Relevance: 7.611 |
| The Business of 'Avatar Rights' [Virtual Worlds] The rights of 'avatars' — more to the point, the people who control them and their virtual assets — is an interesting and murky part of legal issues, EULAs, and player-company relations. Court cases have been tried over 'illegal' seizing of assets, and with th [..] |
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 | Kotaku | Relevance: 7.537 |
| The Utility of Serious Games for Marketing [Virtual Worlds] A new report has been released on the utility of 'serious games' and in-game marketing in virtual spaces like Second Life; OTOinsights, the research arm of One to One Interactive, takes a look at the success (or lack thereof) of marketing attempts by major firms. They descr [..] |
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 | Boy Genius Report | Relevance: 7.494 |
EA Sport?s Virtual Playbook goes Live on ESPN Today Football commentary goes virtual today when ESPN’s NFL Countdown will debut EA Sport’s new Virtual Playbook technology. A specialized digital studio camera and an adaptation of EA’s Madden NFL video game will combine to create a virtual field filled with virtual players and live commentators. Commentators can use the gaming engine to analyze team strategy, [...] [..] |
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 | Joystiq | Relevance: 7.491 |
Rumor: Realtime Worlds hopes APB becomes GTA Online Filed under: PC, Microsoft Xbox 360
As far as rumors go, this one isn't much of a surprise. A mysterious masked man told Eurogamer that developer Realtime Worlds recently bought the distribution rights to its forthcoming MMO [..] |
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 | Kotaku | Relevance: 7.425 |
| America's Army Devs Create Virtual Peace [Virtual Peace] Virtual Heroes - the developers behind the America's Army military simulator - have turned their hand to more socially useful, less killing-y areas with humanitarian aid simulator Virtual Peace. Developed in collaboration with Duke University, Virtual Peace: Turning [..] |
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 | Kotaku | Relevance: 7.421 |
| Designing the Single Player Economy [Money Money Money] Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the 'single player economies.' Richard Knight argues they're no less important — while a bad economic setup won't ruin an otherwise good game, it can put a d [..] |
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 | Kotaku | Relevance: 7.389 |
| Nickelodeon Expands Its Games Biz With New Divisions [Nickelodeon] Nickelodeon is expanding its moves into the areas of virtual worlds and games with the formation of two separate divisions, the company announced today. The Nickelodeon Kids and Family Games Group includes all of its gaming initiatives, both paid and subscription, for online, PC, handheld and con [..] |
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 | Rough Type: Nicholas Carr's Blog | Relevance: 7.384 |
| Spies in Second Life The feds are getting antsy about Second Life, and it has nothing to do with flying phalli. A recent paper by the government's Intelligence Advanced Research Projects Activity group foresees virtual worlds becoming the perfect setting for espionage planning, money laundering, and other clandestine activities. Writes the paper's author: "What started out as a benign environment where people would co [..] |
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 | Joystiq | Relevance: 7.363 |
 | Joystiq | Relevance: 7.301 |
 | Joystiq | Relevance: 7.094 |
 | Joystiq | Relevance: 7.079 |
Two Worlds publisher obtains $12.9m in funding Filed under: Business
SouthPeak Games, publisher of Two Worlds as well as the uber-cute DS title Ninjatown, has secured an impressive $12.9 million in private funding. As reported by VC blog VentureBeat's [..] |
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 | Kotaku | Relevance: 7.054 |
| Runescape Launches PVP Worlds [RuneScape] In the works for quite awhile, primitive though still wildly popular among fans free MMO Runescape has just launched PVP worlds, special PVP servers where players can fight against other players with their precious, precious items at risk. Characters are required [..] |
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