 | ProBlogger Blog Tips | Relevance: 11.41 |
| What I Learned by Increasing My Forum Membership by 400 in 24 hours Yesterday I challenged myself to grow my Digital Photography forum membership numbers by 500 new members in 24 hours.
I only got just over 400 in the end - but learned a few things a long the way about growing forums - some of which can be applied to blogging.
The Challenge
I like to set myself challenges [...] [..] |
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 | Kotaku | Relevance: 8.189 |
| 'What I Learned From Not Playing Civilization' [Game Design] The August '08 Blogs of the Round Table is up, with the subject being what positive lessons writers have learned from video games. It's a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by not playing a game: Civilization [..] |
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 | Joystiq | Relevance: 7.184 |
Georgia teen arsonists allegedly learned from GTA Filed under: Culture
The Grand Theft Auto blame-express keeps rolling on as three Georgia teens say they learned to make Molotov cocktails from the game. We must have skipped that level, is it the one w [..] |
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 | ProBlogger Blog Tips | Relevance: 6.306 |
What I learned about Blogging from the U.S. Presidential Election In today’s guest post Trisha from Ideas for Women shares some lessons that she learned from the US Presidential Election.
I followed this year’s U.S. presidential election pretty closely on T.V. and also volunteered for one of the candidates. Over I time I began to notice some parallels between running a successful campaign and a successful [...] [..] |
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 | Nerdblog.Net | Relevance: 5.804 |
 | Nerdblog.Net | Relevance: 5.432 |
 | Joystiq | Relevance: 5.216 |
Warner Music wants more money for licensed songs Filed under: Culture, Business
Developers vying for a slice of the rhythm game pie may soon find the cost to dig in to be increasing -- at least if they want players to nod along with music they know. According to Reuters, W [..] |
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 | Silicon Alley Insider | Relevance: 5.177 |
NYT Q1: Slide Continues, Digital Not Helping New York Times (NYT) shares have been increasing based on the saber rattling by Harbinger et al, but they may stop today: The company's Q1 shows just show how troubled the company is. [..] |
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 | Silicon Alley Insider | Relevance: 5.057 |
 | Joystiq | Relevance: 5.030 |
Does our comment system work for you? Filed under: Meta (about Joystiq)
While no one on staff has reported any issues, we've noticed an increasing number of complaints from readers that our comment system is acting up, [..] |
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 | Silicon Alley Insider | Relevance: 5.030 |
 | Kotaku | Relevance: 5.019 |
| The Nintendo Wii Still At One-Per-Person [Wii] There might be Wii shortages this holiday season. Even though Nintendo stated it is increasing supply, company president Reggie Fils-Aime advises, "Once you see it on the shelf, you ought to buy it.? A sign of the times, reader Heath sends us the above photo, [..] |
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 | Nerdblog.Net | Relevance: 5.001 |
| Regulator warns of increasing data demands Delete those emails
Competition Commissioner Peter Freeman is warning UK companies to expect more demands for data and a more formal and combative approach to regulation.
TheRegister [..] |
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 | ProBlogger Blog Tips | Relevance: 4.989 |
The Importance of ?Pause Points? On Your Blog Over the last week I’ve run some Crazy Egg heat map tracking on two posts on Digital Photography School (both of which got to the front page of Digg and got a lot of traffic) that both highlight to me a very simple method of increasing the number of pages that people view when they [...] [..] |
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 | Kotaku | Relevance: 4.927 |
| Game Reviewers' "Seven Deadly Sins" [Reviews] You guys are so mean to game reviewers. In sincerity, though, as games themselves seem to be creatures of far more depth than they once were, the role of the game reviewer has come under increasing scrutiny. I like to think that we're all trying to do the best, most ethical and most useful work we can, and [..] |
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