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Send to email | Designing the Single Player Economy [Money Money Money] in CultureEconomicsGame Designmoney money moneyRpgsZelda | By Maggie Greene el 03-May-2008 |
rupees.jpg: Paste this image in your site, Myspace, Facebook, Ebay copy this code...
Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the 'single player economies.' Richard Knight argues they're no less important — while a bad economic setup won't ruin an otherwise good game, it can put a damper on the proceedings. I can certainly think of a few games that had economic setups that were mind-bogglingly bad in a number of respects:
Games that don't recognize that key fact have what we call a "false depth economy"; a situation in which currency is rapidly devalued until it becomes irrelevant - or possibly even aggravating - to gameplay. Remember putting rupees back into chests in The Legend of Zelda: Twilight Princess? Or ignoring the store in Star Fox Adventures entirely after the first few hours? These are both bright examples of what happens when the economy doesn't work as planned.
I can't argue that good games haven't fallen to this problem before but succeeded nonetheless. Nobody is going to throw down Twilight Princess in disgust over rupee returns. But I can assure you that it's a design problem that every designer wishes they could take back and fix, and one that every player will write down as a negative about their overall experience with a game.
He lays out three principles that ought to be followed — it's a quick article and worth a read if you're interested in game design.
Single Player Economist [Moogle.net via GameSetWatch]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Designing the Single Player Economy [Money Money Money] | | Economic issues in MMOs and virtual worlds get a ton of attention, but less attention is paid to the 'single player economies.' Richard Knight argues they're no less important — while a bad economic setup won't ruin an otherwise good game, it can put a d [..] Read complete article | ![Subscribe to Designing the Single Player Economy [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 03-May-2008 by Maggie Greene in CultureEconomicsGame Designmoney money moneyRpgsZelda Read 24 times. More hits in ![Images about Designing the Single Player Economy [Money Money Money]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Aeria Gives Players Money For Christmas [Free Fake Money] | Aeria Games, the online gaming operator responsible for titles like Shin Megami Tensei: Imagine Online and Dream of Mirror Online, celebrates the holidays by giving away more than $5 million to their community. Starting December 12th, which just so happens to be four days inn th [..] Read complete article | ![Subscribe to Designing the Single Player Economy [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 16-Dec-2008 by Mike Fahey in Free Fake Money Aeria Games extend=true Happy Holidays Mmo Online Read 20 times. More hits in ![Images about Aeria Gives Players Money For Christmas [Free Fake Money]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Ian Bogost on Advertising in Games [Money Money Money] | | Ok, so a billboard in a driving game may make sense — but what about games where it doesn't make sense? As Ian Bogost points out, "Would an orc order pizza? Does a dystopian planet from the future need a pacer drink?":
This un [..] Read complete article | ![Subscribe to Designing the Single Player Economy [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 04-May-2008 by Maggie Greene in AdvergamesAdvertisingBusinessEconomicsIan Bogostmoney money moneyNews Read 32 times. More hits in ![Images about Ian Bogost on Advertising in Games [Money Money Money]](./images/photo.gif) |
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