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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
Address URLhttp://kotaku.com    Registered: 09-Apr-2008
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Visit Examining Quality Of Life In The Games Biz [Quality Of Life] Examining Quality Of Life In The Games Biz [Quality Of Life] in CrunchCultureEa SpouseIndustryquality of life
By Leigh Alexander
el 16-May-2008

crunch.jpgObvious sentence of the day: It takes atomic tons of effort and man (or woman)-hours to build a game. The game industry may have a bit of a checkered history with the "QoL" or "Quality of Life" issue, but since the infamous ea_spouse dished on her husband's seemingly-endless eighty-five hour work weeks in 2004, the industry seems to have been taking a closer look at its practices.

A new Gamasutra feature on games industry quality of life asks, "Does Anyone Still Give a Damn?" On hand to answer the question is Jason Della Rocca, executive director of the International Game Developers Association (IGDA), the workers' organization that followed up the ea_spouse scandal with a QoL survey in an attempt to improve the landscape.

Four years later, what's the state of things now?

Electronic Arts, the publisher-accusé in the ea_spouse controversy, just as recently as this week included a "significant improvement" since 2004 on its employee satisfaction survey as part of its annual financial results announcement.

In the Gamasutra feature, ea_spouse herself, freelance game designer and writer Erin Hoffman, agrees that the situation's gotten better at EA:

"I think EA is tremendously reformed, having made some real strong efforts to get the right people into their human resources department," she says.

But the quality of life issue was far from being only EA's problem. Industry-wide, is this progress enough?
Now, says Della Rocca, "every studio head, every producer, every HR person is keenly aware of this quality of life issue, of this working conditions issue and, believe me, none of them want an EA_Spouse to surface in their company."

As a result, he says, the number of companies being proactive and deliberate about QoL has increased substantially. "But the issue hasn't disappeared, that's for sure," he says. "The average developer at the average company is still overworked, underpaid, and doesn't have the right tools or training."


Della Rocca told Gamasutra that his Association is making slow progress in developing a set of standards, as, ironically, it requires a lot of the Association's constituents to donate time away from their jobs on a volunteer basis. So while there are improvements, Evan Robinson, an author and consultant on the subject of industry quality of life, contributes to the conclusion that there is still a ways yet to go:
"I have a developer-friend in the business who spent about two months of required evenings and weekends last fall," Robinson recalls. "And though that is less common than it used to be... and is far from the incredibly egregious long-term crunch that Erin [Hoffman] described... it still occurs. We've made dramatic improvements, but the problem has not gone away, regardless what anyone says."

Quality Of Life? Does Anyone Still Give A Damn? [Gamasutra]




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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Examining Quality Of Life In The Games Biz [Quality Of Life]
Obvious sentence of the day: It takes atomic tons of effort and man (or woman)-hours to build a game. The game industry may have a bit of a checkered history with the "QoL" or "Quality of Life" issue, but since the infamous ea_spouse dished on her husband's seem [..] Read complete article
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Published 16-May-2008 by Leigh Alexander in CrunchCultureEa SpouseIndustryquality of life
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Provides news about hardware, software, notebooks, laptops, PCs, Mac, PDAs
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Life improvement devices
Life Devices - Life improvement devices There’s a lot of commercial technology out there intended to improve our quality of life (in a sense, almost all of it). A speaker @ Bay Area Maker Day mentioned a few devices she found effective for modifying her own behavior - Sleeptracker watch - wakes you at the end of the REM cycle [...] [..] Read complete article
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Published 03-May-2008 by Nerdblog in General
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Space Invaders Tumbler Can Be Your Cup [Accessories]
You sit in His cubicle every day. You do His work. On His computer. While drinking His coffee. We'd say that your life sucks, but your life isn't even your life. It's His life. The Man's life. And yeah, it sucks. [..] Read complete article
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Published 21-Apr-2008 by Mark Wilson in AccessoriesCupsDishesSpace Invadersspace invaders tumbler
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

20-year-old Memories of a Life Not Lived [Hot Flashes]
Gamers of my generation may remember Activision's Alter Ego, released in 1986. It was a text-and-graphics, choice-based somewhat-precusor to later games like The Sims or Second Life. The game fascinated me, even as a 13-year-old, with the idea of living another life ? and hel [..] Read complete article
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Published 17-May-2008 by Owen Good in Activisionalter egoClassic GamesCulturehot flashesNostalgiaSimsVirtual lives
Read 3 times. More hits in More articles 20-year-old Memories of a Life Not Lived [Hot Flashes] Images about 20-year-old Memories of a Life Not Lived [Hot Flashes]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Take-Two Chairman: Quality Wins Out Over Shovelware [Take-Two]
Never let it be said Take-Two aren't focused on quality. They don't have the packed release schedule of companies like EA or Activision, but pound-for-pound, their games are amongst the best-regarded in the business. A strategy chairman Strauss Zelnick is very keen on, tel [..] Read complete article
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Published 22-Jul-2008 by Luke Plunkett in Take-Two News Strauss Zelnick
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Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

IBM Drinks Second Life Kool-Aid, Makes More For Lotus Users (IBM)
Think Second Life is over? IBM doesn't. Yesterday Big Blue announced it was integrating support for Second Life (and a few other virtual world platforms) into [..] Read complete article
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Published 04-Sep-2008 by Silicon in GOOG
Read 0 times. More hits in More articles IBM Drinks Second Life Kool-Aid, Makes More For Lotus Users (IBM) Images about IBM Drinks Second Life Kool-Aid, Makes More For Lotus Users (IBM)
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Attempt Half-Life Crossword, Face Full-Life Consequences [Half-Life 2]
Reader Aeon sent this in to help you pass away those weekend hours, and we thank him for it. Arts and crafts are one thing, but to sit down and create a crossword? One based on Half-Life? It tips the awesome scales at, well, awesome. It's short, but sweet, and [..] Read complete article
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Published 02-Aug-2008 by Luke Plunkett in Half-Life 2 Culture Valve
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Microsoft Responds To Community Games Quality Concerns [Microsoft]
When former XNA community manager David Weller expressed concerns about crowding and quality standards when the new Community Games launch on Xbox Live, it resembled some of the discussions that have been had in the past regarding Xbox Live Arcade. However, a Microsoft representative w [..] Read complete article
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Published 28-Jul-2008 by Leigh Alexander in Microsoft community games Indie Original Xbox 360 Xbox Live
Read 0 times. More hits in More articles  Microsoft Responds To Community Games Quality Concerns [Microsoft] Images about  Microsoft Responds To Community Games Quality Concerns [Microsoft]
Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

Second Life CEO Assures Congress: Nothing Bad Happening In Cyberspace
secondlife.jpg - Second Life CEO Assures Congress: Nothing Bad Happening In Cyberspace A year ago Second Life was the next big thing; by last summer even clueless marketers were shying away. Now Congress is eager to learn about this whole "virtual worlds" phenomenom, and Second Life creator Philip Rosedale was happy t [..] Read complete article
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Published 01-Apr-2008 by Silicon in General
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Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

Second Life Goes Mobile - Do Second Life Users?
secondlife.jpg - Second Life Goes Mobile - Do Second Life Users? A mobile company is porting Second Life to your phone. More precisely, some phones: Vollee, which helps game companies with the move to mobile, says it has figured out how to take Linden L [..] Read complete article
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Published 03-Jun-2008 by Silicon in General
Read 5 times. More hits in More articles Second Life Goes Mobile - Do Second Life Users? Images about Second Life Goes Mobile - Do Second Life Users?
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Former XNA Community Manager Airs Quality Concerns [Microsoft]
Microsoft's recent announcement that it would let community developers earn money for games they make with the company's XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On his blog, Weller wrote: [..] Read complete article
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Published 25-Jul-2008 by Leigh Alexander in Microsoft community games Xbla xna
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Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

Google: No Sex in Second Life-Killer Lively (GOOG)
lively.JPG - Google: No Sex in Second Life-Killer Lively (GOOG) What's the difference between Linden Lab's (SAI 25 #11) Second Life and Lively, the new virtual world announced by Google? How much time do you have? Second Life requires its own software a [..] Read complete article
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Published 10-Jul-2008 by Silicon in GOOG
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