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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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Visit Finding The Art In Video Games [The Art History Of Games] Finding The Art In Video Games [The Art History Of Games] in The Art History of GamesArtexpertsIan BogostOriginalsymposiumTop
By Mike Fahey
el 05-Feb-2010

Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The Art History of Games symposium in Atlanta, Georgia.

The Art History of Games isn't simply another venue to show off particularly lovely screenshots or paintings inspired by gaming. The event seeks to answer deeper questions about the nature of art and games, exploring the convergences of the two and how both have coevolved in response to one another.

During the opening panel, game culture expert Ian Bogost was joined by digital media scholar Michael Nitsche and art historian and game designer John Sharp to discuss where we should look to find the art in games.

Is the art of games found in visual arts?

This is where the industry often points when asked for examples of video games as art. It's probably the easiest way for the layman to equate the two. When the average person thinks of art, they think of images.

"In some of the shows that have existed they've just shown printouts of screens," Sharp says, as a slide is projected on the screen, giving examples of visually compelling titles. That Game Company's Flower is there, along with Tale of Tales' The Path, BioShock, and Colecovision Boxing. The latter seems an odd duck, a blocky mass of pixels amidst gorgeous polygon-built art, but the more I look at it the more I appreciate its simplicity.

And while BioShock strikes me as one of the more artistic games of the lot, Bogost explains that the game is borrowing trends and traditions from art deco, translating them into game imagery. Is that art, or homage?

Or perhaps the art is in the game world?

This thought raises interesting questions, particularly from Michael Nitsche, who ponders where the game world ends. "Is this the rendered polygon masses, or the play spaces we are talking about? Is it the social space created by thousands of players playing together, or is it the living room where we're playing the Wii?"

Taking another angle, Sharpe compares creating game worlds to sculpting. "Part of what game design is about is sculpting a space for the player to go through."

Is there art in the creative use of technology?

Another slide flashes on the screen, featuring id's Doom, a lifestyle shot of Project Natal, David Crane's Atari 2600 classic Grand Prix, and Julian Oliver's ioq3apaint.

"We can appreciate all games from a technical standpoint. Appreciating them for the systems," Sharpe continues, pointing to Grand Prix as a prime example. "Getting the cars to come off the screen instead of wrapping around like the Atari 2600 wanted them to took a lot."

Is there art in technique? In implementation? Sharpe talks about his times in grad school studying the Northern Renaissance, when students would take chips of paint and analyze them, photographing them and x-raying them to help understand the techniques that went into the creation of art. To them, how the painting was created is just as important a factor as the painting itself.

"We could argue that technical virtuosity is the primary way game designers talk about games as art," Sharpe concludes, and the slide changes once more.

Is there art in game design?

This is where traditional ideas break down. When considering the design of the game as art, it isn't as much about the design of the game as it is the player's response to that design. It's what the player gets out of playing.

The slide shows Wii Sports Tennis, Jason Rohrer's Gravitation, Rod Humble's The Marriage, and NCAA basketball court specifications. What do court specifications have to do with it?

"You can't simply point to the court and say that is basketball, Bogost explains. "You can't put that in a frame or on the wall. It resists the traditional methods of preserving art."

In the same way, you couldn't show a video of Wii Sports Tennis in action and fully communicate what is going on. You'd have to see the people playing the game as well.

As Nitsche points out, game design can be lo-fi in sensory elements as well. "It doesn't have to be about recreating the visual world in the game." Take Rod Humble's The Marriage. It's an allegorical game about marriage that strips everything else away. It mounts the image itself, and the player's experience fills in the rest. The art lies in the player's perception of the game.

Is there art in player activity?

Finally we look at the art found in the players actually playing the games. "This is a sticking point," says Sharpe, "It suggests co-authorship...the power lies in the player and not the designer."

A broken Pac-Man screen, Ubisoft's Far Cry 2, and a couple of shots from Robbie Cooper's "Gamer Faces" come up on the screen. Sharpe continues.

"If we think that the art is in our interaction with the artifact, then we obviously have to look at the artist in front of the screen. "

Again, sport is turned to as an example. There is great beauty found in the players playing sports. Robbie Cooper explores this from a gaming standpoint in his "Gamer Faces" series. Games were projected onto a clear plane of glass, with a camera behind it, taking pictures of the gamers as they played.

Then there's player mastery. Bogost uses Pac-Man as an example, showing the broken screen that comes after a player completes the 256 level of the game. "The performance required to get to this end result is somewhat remarkable."

Why are we looking?

Summing up the talk, Bogost explains the reasons behind The Art History of Games symposium.

"Maybe this is just bollocks and we should move along, but If we don't explore the questions more seriously than "are games art, yes or no?," we don't necessarily make any progress."





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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Finding The Art In Video Games [The Art History Of Games]
Where is art found in video games? Ian Bogost and a panel of experts tackled this question and more yesterday at The Art History of Games symposium in Atlanta, Georgia. The Art History of Games isn't simply another venue to show off particularly lovely screenshots or painti [..] Read complete article
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

A History Of The Killing Tools Of Video Games [Gdc]
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On Saturday, We Improve The List Of History's 10 Best Video Games [Pax]
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Classy Documentary Charts the Early History of Video Games [Video]
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

In Search Of History's Best Video Games: Canon Fodder, Season Two [Pax]
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Long, Strange History Of Video Games Sponsoring Football Teams [Total Recall]
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The History of Indiana Jones Video Games [Indiana Jones]
So, if seeing Indiana Jones and the Kingdom of the Crystal Skull left you a little disappointed, and you're twiddling your thumbs until Friday's release of Lego Indiana Jones: The Original Adventures, fire up your emulators, British Gaming Blog has a chronology of every video [..] Read complete article
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Octodad meets Kinect: How one of the funniest games ever is finding new legs
"Loving Father. Caring Husband. Secret Octopus." Any doubts you may have harbored about the comedic value of Octodad -- the latest project from the increasingly acclaimed DePaul Game D [..] Read complete article
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Hollywood Composers Finding Work (And Money) In Games [Music]
Click here to read Proud Batman: Arkham Asylum Art Director Working Hard On Next Game - Proud Batman: Arkham Asylum Art Director Working Hard On Next Game [Gdc] Once was a day that if you were in the movies, games were something to be shunned, not sought out. And hey, for many actors, that's still the case. But for composers, no. The Seattle Times have a great piece up on how many Hollywood and TV composers are [..] Read complete article
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British Teachers Blame Video Games For Rise in 'Hitting, Hurting and Thumping' [Are Video Games Evil?]
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Published 03-Apr-2012 by Jason Schreier in Are video games evil?alisonAssociation of teachers and lecturersBritainFbSherratttweet
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Mario Is Written For Simpletons, Assassin's Creed Is A Gore-Fest And Other Problems Crippling Video Games [Are Video Games Evil?]
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Get Your Name in the Smithsonian, Thanks to the Power of Video Games (and Cold, Hard Cash) [The Art Of Video Games]
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