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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
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Visit  Ghostbusters: The Video Game Hands-On [Comic-con 08] Ghostbusters: The Video Game Hands-On [Comic-con 08] in Comic-con 08 ghostbusters Ghostbusters: the video game Impressions Original Sierra
By Michael McWhertor
el 26-Jul-2008

One of the most unfortunate cancellations of Comic-Con 08 was the Ghostbusters: The Video Game panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn of the nixing of that particular panel, we took comfort in the limited, but very awesome, showfloor demo of Ghostbusters: The Video Game. Based on our limited playtime, we're more interested than ever to get our hands on the final version, and not just for the stellar performance from the Ghostbusters booth babes.

The Comic-Con demo takes place in the New York public library, the location featured at the beginning of the first Ghostbusters film. As the four Ghostbusters enter the library — Winston Zeddemore, Egon Spengler, Ray Stantz and you, the new recruit — the cheers of New Yorkers can be heard in the distance.

The 'Busters are tasked with taking out a few unwelcome guests holed up in the library, one being the librarian ghost seen in the first film. The demo introduces the player to the PKE meter, which senses ectoplasmic activity and scans spirits and ectoplasmic residue a la the visor in Metroid Prime.

Used in conjunction with the "paragoggles", you'll be able to hunt down evidence and find traces of ghosts. Hitting the Y button the Xbox 360 controller brought up the EPK meter and switched to first-person paragoggle mode.

After tracing one of the specters into the basement, we came across one of the game's mini-boss fights. As we entered a huge room in the library and met up with the other three Ghostbusters, a giant book golem, essentially a swirling mass of books with a reading lamp for a head, attacked.

While it wasn't clear what we had to do to defeat the thing after scanning it, Stantz just encourage us to cooperate and saturate the thing with proton pack beams.

Your proton pack has a very film accurate feel to it. It feels wildly out of control (in a good way) and has a few alternate modes of fire. You can do a "slam" move with the left trigger to drain a ghost of its energy, essentially firing a burst of extra proton pack power. The backpack can also overheat when used for long stretches, so you'll have to vent it if you don't want an interrupted proton stream.

After our book golem fight — which took far, far longer than we thought it would — we headed further into the depths of library, the location of the librarian ghost. Walking through the aisles of the library archives, we were attacked by flying books, moving book shelves and a occasionally, a ghost known as the Collector.

We met up with the Collector, who threw dozens of animated books and whatever library furniture was in the room at our character and Ray Stantz. This was our first attempt at using the containment unit, which the player can toss on the floor with the X button. Positioning the ghost by manipulating it with your proton beam is no easy task, even with an AI controlled Stantz helping us out.

At one point, Stantz went down and we had to revive him with the A button, making our final push against the Collector a bit easier. After containing the flying specter with the beam, then slamming it against the walls and ceilings, we finally got the Collector into the containment unit, ending our demo.

We were pleasantly surprised at how well the game captured the mood of the first film, no doubt helped by the inclusion of voices of Ernie Hudson, Dan Aykroyd and Harold Ramis. None of Bill Murray's dialogue was featured in the demo level, sadly, but what we did hear of the other actors sounded great.

Ghostbusters: The Video Game has attention to detail — and fan service — in spades. The EPK meter model looks spot on and the menu selection screen, the Ghostbusters firehouse HQ, is a nice touch.

The game simply looks fantastic, with beautifully modeled characters and props. Our main complaint — a minor complaint — with the game's visuals were the overly glossy, over bloom-lighted graphics. Otherwise, the game looks brilliant.

One thing we hope is addressed are the cues that direct a player what to do next and how to use their ghost bustin' tools. We actually restarted the demo because we felt like we'd missed some sort of critical direction from the NPCs. Turns out we just hadn't scanned a display case (one that we didn't even see during a few minutes of poking around). We also suspect that our book golem fight took much longer than necessary because we weren't really familiar with the alternate firing modes of the proton pack. Hopefully, this issue can simply be chalked up to the limited available play time.

It may be Ghostbusters nostalgia taking over, but our brief taste of the game did feel like a return to form for the property. The whole experience captured the experience, or what we assume the experience, of being a part of the Ghostbuster team would be like. We're very, very excited to get our hands on the game again.




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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbusters: The Video Game Hands-On [Comic-con 08]
One of the most unfortunate cancellations of Comic-Con 08 was the Ghostbusters: The Video Game panel, planned to feature actors Dan Aykroyd and Ernie Hudson as well as reps from Sierra. While we were disheartened to learn [..] Read complete article
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Published 26-Jul-2008 by Michael McWhertor in Comic-con 08 ghostbusters Ghostbusters: the video game Impressions Original Sierra
Read 4 times. More hits in More articles  Ghostbusters: The Video Game Hands-On [Comic-con 08] Images about  Ghostbusters: The Video Game Hands-On [Comic-con 08]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbusters: The Video Game Does Booth Babes Right [Comic-con 08]
Ghostbusters: The Video Game looks fantastic. Each time we've walked past the multiple kiosks showcasing the game at Comic-Con this year, we think "Must remember to play that at some point." What Sierra clearly understands, t [..] Read complete article
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Published 24-Jul-2008 by Michael McWhertor in Comic-con 08 Booth Babes Culture Ghostbusters: the video game Pandering
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbusters Game Has Bill Murray Up On Ghostbusters III [Ghostbusters: The Video Game]
Bill Murray and I have something in common. We're both excited about Ghostbusters. I may be more enthusiastic about the orphaned video game — which may have found a home at Atari — but Murray's role in that game seems to have lead to h [..] Read complete article
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Published 26-Sep-2008 by Michael McWhertor in Ghostbusters: the video game Bill Murray ghostbusters
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbusters The Video Game The Lanyard [Penny Arcade Expo 2008]
Odd timing or a reminder that while GameStop may not be listing the game anymore, Ghostbusters The Video Game still exists? Tagged on every lanyard at Penny Arcade Expo was the game's name (glow in the dark) but, alas, no release date... or publisher. [..] Read complete article
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Published 29-Aug-2008 by Brian Crecente in Penny arcade expo 2008 Ghostbusters the video game Pax PAX08
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbusters' Future Not So Ethereal [Rumor]
Among the many games killed, sold-off or in some sort of nebulous video game purgatory is frightening shooter Ghostbusters. The game made a splash earlier this year with some demo time at a few even [..] Read complete article
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Published 23-Sep-2008 by Brian Crecente in Rumor Activision Atari ghostbusters Original Top
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Ghostbusters' Wii connectivity turns DS into PKE Meter
Filed under: Nintendo DS, Nintendo WiiThe Wii version of Ghostbusters might be headed in an uncertain direction in the hands of Red Fly, a wholly different developer than Terminal Reality, which is creating the [..] Read complete article
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Published 30-Apr-2008 by James Ransom-Wiley in connectivityghostbusterspke-meterred-flysierra
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Why Rick Moranis Won't Be In The Ghostbusters Game [Ghostbusters]
While the upcoming Ghostbusters game will star many of the real film?s principal characters ? including, crucially, all four Ghostbusters, William Peck and the Stay Puft marshmallow man ? not everyone thought signing on was a good idea. Sigourney Weaver, for one. And Rick Moranis is another. But why?d R [..] Read complete article
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Published 23-Jun-2008 by Luke Plunkett in ghostbusters News Rick Moranis Sierra Terminal Reality
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

We're Going To Comic-Con! [Comic-con 08]
We're making the trek down to the San Diego Convention Center tomorrow morning for our annual trip to Comic-Con. We'll be covering all things video game related over the next five days, bringing you details from the show floor, live blogs from Comic-Con panels and a [..] Read complete article
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Published 22-Jul-2008 by Michael McWhertor in Comic-con 08 Events
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ernie Hudson's Role Reduced In Original Ghostbusters [Hollywood]
Ernie Hudson's doing the promotional tour thing for the upcoming multi-platform Ghostbusters game. And that means that we all get a chance to ask him incessantly geeky questions about the Ghostbusters films and learn things we never knew. Things like: [..] Read complete article
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Published 10-Jul-2008 by Brian Ashcraft in Hollywood Ernie Hudson ghostbusters News Sierra
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Crossing Streams With Ghostbusters The Video Game [Ghostbusters: The Video Game]
Things I learned as a novice Ghostbuster: Proton packs don't need reloading, but they do need venting or they'll overheat. Hmm, wonder if those clouds of steam could have something to do with the blood in my urine? The PKE Meter is great at tracki [..] Read complete article
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Published 01-Aug-2008 by Brian Crecente in Ghostbusters: the video game 360 Hands-on" Impressions spoiler Top Xbox
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ghostbuster The Video Game Very Much Alive, Sitting on My Desk [Spin Control]
This is downright odd. Just two days after word hit that Activision was taking inventory of future Sierra titles, including Ghostbusters The Video Game and Brutal Legend, and trying to decide which to publish and which to mot [..] Read complete article
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Published 31-Jul-2008 by Brian Crecente in
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

On Bill Murray, And Ghostbusters Dialogue [Ghostbusters]
Best part of the new Ghostbusters game has got to be the fact the title will feature the voices of the movie cast. But...are they actually going to record new dialogue? Or is the game just going to use canned soun [..] Read complete article
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Published 28-Apr-2008 by Luke Plunkett in ghostbustersNewsPete Venkman
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