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Send to email | How a Game Designer Outgrew Games [Serious Games] in Serious games Culture Game Design Opinion | By Maggie Greene el 08-Nov-2008 | In an interesting opinion piece over at GameSetWatch, designer Brice Morrison expounds on why it is that he 'outgrew' games — even though he's a designer. It's not exactly treading any new ground (any 'why is gaming an immature medium?' essay traverses the same ground), but it's an interesting perspective from someone who has built a career on designing games — games that he says he's outgrown. What do we need more of? Boring games (sort of): Who cares if games are played by an older audience? That doesn?t guarantee that it will become a truly respectable medium. Ian Bogost, professor at the Georgia Institute of Technology, wrote that games will not be truly expected as a medium until there are more boring games. Only when games are mundane enough to be accepted as a method to, say, teach us how to drive safely, will games have truly arrived. While the goal isn?t to create boring games, the goal is to approach a world and a public perception where boring games are not outlandish. So how do we get there? One step at a time. Games like My Weight Loss Coach, or independent titles such as Passage are slowly, one by one, changing the public?s conception of games. As new titles appear that push the envelope of what people, like my mother, think of as games, we approach an environment where emotional and intellectual discourse is possible. I don't really agree with him on a number of levels — and don't really like conflating 'serious purpose' with 'maturity,' for it's possible to have wildly entertaining things that are also extremely mature in their handling of a variety of stiuations — but it's one perspective on the issue. I'm also not at all convinced a game like My Weight Loss Coach is changing perspectives on games, per se — many people I know don't make the connection between that sort of 'game' and, say, an RPG or FPS. Why A Game Designer Outgrew Video Games [GameSetWatch]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| How a Game Designer Outgrew Games [Serious Games] | | In an interesting opinion piece over at GameSetWatch, designer Brice Morrison expounds on why it is that he 'outgrew' games — even though he's a designer. It's not exactly treading any new ground (any 'why is gaming an immature medium?' essay traverses the same ground), but it's a [..] Read complete article | ![Subscribe to How a Game Designer Outgrew Games [Serious Games]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 08-Nov-2008 by Maggie Greene in Serious games Culture Game Design Opinion Read 3 times. More hits in ![Images about How a Game Designer Outgrew Games [Serious Games]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Outgrowing Games: The Rebuttal and Challenge [Culture] | | A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. It's worth a read — a lot of issues readers rai [..] Read complete article | ![Subscribe to How a Game Designer Outgrew Games [Serious Games]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 29-Nov-2008 by Maggie Greene in Culture Competition Edutainment Game Design Serious Games Read 0 times. More hits in ![Images about Outgrowing Games: The Rebuttal and Challenge [Culture]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Protagonist, the Player, and the Game Designer [Game Design] | | How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article | ![Subscribe to How a Game Designer Outgrew Games [Serious Games]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg Read 5 times. More hits in ![Images about The Protagonist, the Player, and the Game Designer [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Soul of Wit: Brevity in Game Dialogue [Narrative Design] | | Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative designer at Big Huge Games, on dialogue in games — and the challenges of getting it right. Schneider isn't calling for a removal of longer dialogues, bu [..] Read complete article | ![Subscribe to How a Game Designer Outgrew Games [Serious Games]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 18-Oct-2008 by Maggie Greene in Narrative design Design Dialogue Game Design Industry Narrative Read 0 times. More hits in ![Images about The Soul of Wit: Brevity in Game Dialogue [Narrative Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| These Are the Five Worst DS Games [Nintendo] | | Man, there are so many great games for the Nintendo DS. It's silly! But with all those great games, there are some real stinkers. Really bad games that are pure uncut shovelware. Game site Infendo has a good round-up of not so good DS games. Here they are, are you re [..] Read complete article | ![Subscribe to How a Game Designer Outgrew Games [Serious Games]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 21-May-2008 by Brian Ashcraft in CultureDsNintendo Read 10 times. More hits in ![Images about These Are the Five Worst DS Games [Nintendo]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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