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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
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Visit  How a Game Designer Outgrew Games [Serious Games] How a Game Designer Outgrew Games [Serious Games] in Serious games Culture Game Design Opinion
By Maggie Greene
el 08-Nov-2008

In an interesting opinion piece over at GameSetWatch, designer Brice Morrison expounds on why it is that he 'outgrew' games — even though he's a designer. It's not exactly treading any new ground (any 'why is gaming an immature medium?' essay traverses the same ground), but it's an interesting perspective from someone who has built a career on designing games — games that he says he's outgrown. What do we need more of? Boring games (sort of):

Who cares if games are played by an older audience? That doesn?t guarantee that it will become a truly respectable medium. Ian Bogost, professor at the Georgia Institute of Technology, wrote that games will not be truly expected as a medium until there are more boring games.

Only when games are mundane enough to be accepted as a method to, say, teach us how to drive safely, will games have truly arrived. While the goal isn?t to create boring games, the goal is to approach a world and a public perception where boring games are not outlandish.

So how do we get there? One step at a time. Games like My Weight Loss Coach, or independent titles such as Passage are slowly, one by one, changing the public?s conception of games.

As new titles appear that push the envelope of what people, like my mother, think of as games, we approach an environment where emotional and intellectual discourse is possible.

I don't really agree with him on a number of levels — and don't really like conflating 'serious purpose' with 'maturity,' for it's possible to have wildly entertaining things that are also extremely mature in their handling of a variety of stiuations — but it's one perspective on the issue. I'm also not at all convinced a game like My Weight Loss Coach is changing perspectives on games, per se — many people I know don't make the connection between that sort of 'game' and, say, an RPG or FPS.

Why A Game Designer Outgrew Video Games [GameSetWatch]




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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

How a Game Designer Outgrew Games [Serious Games]
In an interesting opinion piece over at GameSetWatch, designer Brice Morrison expounds on why it is that he 'outgrew' games — even though he's a designer. It's not exactly treading any new ground (any 'why is gaming an immature medium?' essay traverses the same ground), but it's a [..] Read complete article
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Published 08-Nov-2008 by Maggie Greene in Serious games Culture Game Design Opinion
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Outgrowing Games: The Rebuttal and Challenge [Culture]
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge. It's worth a read — a lot of issues readers rai [..] Read complete article
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Published 29-Nov-2008 by Maggie Greene in Culture Competition Edutainment Game Design Serious Games
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Caffeinated Games' First Project, Farmlands [Caffeinated Games]
Industry vet and SOCOM lead tools designer Greg Chudecke recently founded his own indie game company, Caffeinated Games, and today announced his first project, a PC card and board game titled Farmlands. It sounds a little bit like Monopoly, bu [..] Read complete article
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Published 19-Jun-2008 by Leigh Alexander in Caffeinated games farmlands Indie PC
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Protagonist, the Player, and the Game Designer [Game Design]
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article
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Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Soul of Wit: Brevity in Game Dialogue [Narrative Design]
Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative designer at Big Huge Games, on dialogue in games — and the challenges of getting it right. Schneider isn't calling for a removal of longer dialogues, bu [..] Read complete article
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Published 18-Oct-2008 by Maggie Greene in Narrative design Design Dialogue Game Design Industry Narrative
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Industry Vet Turns To Social Networks With Caffeinated Games [Social Networking]
Another game industry vet has set his eye into social networking to support indie development. Greg Chudecke, who was lead tools designer at Zipper Interactive (SOCOM) and worked on Atari's Backyard Skateboarding and Black Label Games' Fellowshi [..] Read complete article
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Published 12-Jun-2008 by Leigh Alexander in Social Networking Caffeinated games Indie Games Industry News
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

These Are the Five Worst DS Games [Nintendo]
Man, there are so many great games for the Nintendo DS. It's silly! But with all those great games, there are some real stinkers. Really bad games that are pure uncut shovelware. Game site Infendo has a good round-up of not so good DS games. Here they are, are you re [..] Read complete article
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Published 21-May-2008 by Brian Ashcraft in CultureDsNintendo
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Prince Of Persia: Balancing Open World With Story [Dev Diary]
Prince of Persia producer Ben Mattes, narrative designer Andrew Walsh, and level designer Michael McIntyre discuss the challenges of balancing a rich, immersive story with the open-world nature of the new game. Past PoP games have [..] Read complete article
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Published 21-Nov-2008 by Mike Fahey in Dev Diary Clips Media Prince Of Persia Ubisoft
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Week in Games: Ballin' Outta Control [New Releases]
If you wanted to, you could by 11 versions of three different NBA games on Tuesday. Of course, if you wanted to, you could also buy Imagine Fashion Designer New York and Imagine Babysitters on the same date. And whi [..] Read complete article
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Published 05-Oct-2008 by Owen Good in New releases Twig Week In Games
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Indie Designer Punks BusinessWeek [Subversive Games]
BusinessWeek's BW Arcade page showcases a collection of acclaimed indie games, like One Ton Ghost's Iron Dukes, Joakim Sandberg's Noitu Love and Petri Purho's recent IGF winner Crayo [..] Read complete article
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Published 16-May-2008 by Leigh Alexander in BusinessweekIndieSubversive Games
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Five Games That Matter In Hideo Kojima's Life [Metal Gear Solid]
Five games that made an impact on the life of Metal Gear Solid creator Hideo Kojima? According to the famed game designer: • Super Mario Bros. • Portopia Renzoku Satsujin Jiken • Xevious • Another Worl [..] Read complete article
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Published 04-Jul-2008 by Brian Ashcraft in Metal Gear Solid Japan Journalism Only in Japan Super Mario Bros. xevious
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Spore Programmer Writes in Defense of Secondary Market [Used Games]
Soren Johnson ? who wrote the code for Civilization 3 and 4 and is now a designer for EA Maxis, working on spore ? spoke a few words of charity on behalf of used games and resellers on his personal blog this week. It puts this emerging debate in several thoughtful contexts. Nota [..] Read complete article
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Published 16-Nov-2008 by Owen Good in Used Games GameStop Secondary market
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