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Send to email | Interactive Fiction for the Hard-Casual Crowd [Interactive Fiction] in CultureGame DesignMarketing | By Maggie Greene el 08-Jun-2008 | 
Emily Short has a thought provoking post over on her blog regarding interactive fiction for the "hard-casual" crowd. Can the modern crop of interactive fiction appeal to that segment of the market that isn't the traditional IF crowd, nor the "match three" type of casual player, nor the hardcore audience? Sounds sort of like a contradiction of terms, since IF is pretty niche to begin with, but she lays out her reasoning really well. On why the hard casual market:
In the original context, this referred to the idea of a game made to AAA production values, but paced for a busier lifestyle. In practice, what I?m seeing is something less dramatic: increased attention to ambitious indie games that are promoted on some casual game review sites but that go beyond the average/obvious.
This is a gaming audience ideal for IF to target. (This is not to say that IF shouldn?t also target readers, students, and other niches that we?ve sometimes identified. But in the gaming landscape, I think there?s more of an identifiable market than there has been for a long time.)
Yes? No? Maybe? There's a lot of creative IF floating around right now, and I think if it wound up at the right places (like JayIsGames as she mentioned), it could open up a whole new audience. The question is - do the creators want that bigger audience?
IF for the hard-casual gamer? [Emily Short]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The iPhone Just Became A Text Adventure Goldmine [IPhone] | | iPhone gaming just got a shot in the arm with the release of Frotz, an interactive fiction (aka text adventure) app that's free to download. With it, iPhone owners can while away the hours with dozens of text-only games, getting lamps, facing north, being frozen by wizard [..] Read complete article | ![Subscribe to Interactive Fiction for the Hard-Casual Crowd [Interactive Fiction]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Aug-2008 by Michael McWhertor in iPhone Frotz Text Adventures Zork Read 1 times. More hits in ![Images about The iPhone Just Became A Text Adventure Goldmine [IPhone]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Protagonist, the Player, and the Game Designer [Game Design] | | How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article | ![Subscribe to Interactive Fiction for the Hard-Casual Crowd [Interactive Fiction]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg Read 0 times. More hits in ![Images about The Protagonist, the Player, and the Game Designer [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Game Show Channel Coming To Xbox Live [Rumor] | | A new social gaming channel is coming to Xbox LIVE, one that looks to be another attempt from Microsoft to target the casual gaming crowd with "programmatic, highly concurrent social interactive games." That's the long way of saying "game shows" as Xbox LIVE versions of Jeopardy! and Who Wants To B [..] Read complete article | ![Subscribe to Interactive Fiction for the Hard-Casual Crowd [Interactive Fiction]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 15-Jun-2008 by Michael McWhertor in Rumor Breaking Microsoft Sbg channel Top Xbox 360 Xbox Live Read 2 times. More hits in ![Images about Game Show Channel Coming To Xbox Live [Rumor]](./images/photo.gif) |
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| A Bleg | | A friend wants LGBT books for tweens:
So far, the best we’ve been able to do in terms of LGBT fiction for kids who have moved beyond picture books is:
Boy Meets Boy, by David LevithanSo Hard to Say, by Alex Sanchez
Geography Club, by Brent Hartinger
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