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Visit Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface Joystiq interview: BioWare's Ray Muzyka talks Mass Effect 2, DLC and his favorite interface in biowaredragon-agemass-effectmass-effect-2ray-muzyka
By Justin McElroy
el 24-May-2008

Filed under: Features, Interviews


Normally, when we want to talk to Ray Muzyka, General Manger of BioWare, we have to camp outside his palatial mansion and wait for him to get his morning paper. He's pretty spry though, so we can usually get out "When is Mass Effect 2 go--" before he slams the door in our face. But this time, EA actually asked us to pick the good doctor's brain. Here are the results:

BioWare has worked in several fantastical settings. How did working in a sci-fi world like Mass Effect differ from some of your earlier titles?

That's a great question. The creative inspiration for both fantasy and sci-fi, and contemporary settings for that matter, certainly come from very different sources on different projects - for example, we're inspired by the classic fantasy novels for our fantasy games like Baldur's Gate or Dragon Age, and by classic science fiction films for science fiction IPs like Mass Effect, and by contemporary setting movies and novels for other titles. We're always striving to deliver powerful emotional experiences to our audience.

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