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GADGETS AND GAMES DIRECTORY :: > Games Register Weblog >  Games Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
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Visit Joystiq Interview: GRiN's Simon Viklund on rearming Bionic Commando Joystiq Interview: GRiN's Simon Viklund on rearming Bionic Commando in General
By Jason Dobson
el 07-Sep-2008
Despite a near-vertical difficulty curve and gameplay that suffers at the fumbling claws of the Xbox 360's questionable D-pad, Bionic Commando: Rearmed has still proven itself to be a 'friggin juggernaut' in the digital space. Recently we had the opportunity to speak with GRiN's Simon Viklund, who served as creative director on the project, and in between nursing sore thumbs and shaking fists at the screen we took the time to speak with him about a number of topics, from what it was like in reinventing the NES classic for modern consoles, to what it's like being a small fish in an ever-growing pond. Grapple and pull yourself up to the ledge above for more.

Hey Simon, thanks for taking the time to talk to us today about GRIN's latest game, Bionic Commando: Rearmed. So, in a nutshell, what was your role on the project?


I was the creative director on Bionic Commando Rearmed, but I also took care of a lot of producer tasks such as planning and checking that everyone in the team was on schedule throughout the project. I also
produced all the music for the game.

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24-Oct-2008

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