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GADGETS AND GAMES DIRECTORY :: > Games Register Weblog >  Games Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Joystiq
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Joystiq
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Visit Nintendo designers on Game & Watch's history Nintendo designers on Game & Watch's history in game-and-watchgame-and-watch-balliwata-askssatoru-iwata
By JC Fletcher
el 10-Feb-2011
In honor of the new Game & Watch Ball reward available through Club Nintendo, the company released a translated Iwata Asks interview about Nintendo's first experiments with handheld games. The designers and engineers describe just how early the technology was -- it was based on calculator chips, and the games were all designed around the same limits imposed on calculators' numerical displays.

"So if a chip can calculate eight digits," explained Takehiro Izushi, "that's 7 segments [each number is built from 7 segments] times 8 digits for a total of 56 segments. And there's the decimal point and symbols like the minus sign. We made the Game & Watch: Ball game using a chip that could display 72 segments." And 28 of those went into the score/time display!

Elsewhere in the interview, the developers share early concept art for the devices (like the image above) and detail the process of making a new version of the Ball handheld for Club Nintendo.

JoystiqNintendo designers on Game & Watch's history originally appeared on Joystiq on Thu, 10 Feb 2011 11:30:00 EST. Please see our terms for use of feeds.

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Nintendo designers on Game & Watch

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