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Send to email | On Making the Games Industry a Better Place to Work [Money Money Money] in Money money money Ea Hiring Industry Jobs | By Maggie Greene el 29-Jun-2008 | I was talking the other day with a friend regarding my job(s) and how lucky I felt to have them, when it suddenly occurred to me that I was really, really glad I didn't work in the industry for a developer. Oh, sure, there are plenty of horror stories about grad school and academia (plus New York Times articles on why blogging is an unhealthy profession), but it all seems like a cake walk compared to the stories that come from the developer trenches. Well, EA's European head of talent acquisition has set about to debunk some myths about working in the game industry and point to ways to attract talent and keep talent in the trenches: For our industry to continue to grow at its current rate of acceleration, we need to attract talent from other industries as well as more new graduates. The industry has become overly reliant on playing recruitment chess - taking employees from one competitor and then losing their own in return. This never ending game benefits no one, results in stalemate and does not meet the industry's needs for fresh perspective and growth. A simple Google search for ?games industry? reveals a number of preconceptions of what working in gaming is like. Today I'd like to acknowledge common perceptions and break through some of these myths. Together, we can debunk these myths and grow the industry with a new generation of talent. Top Myths About Working In Gaming - Work Hard/Play Hard - Getting Lost In The Crowd - Jobs, Not Careers - Old Demographic Paradigms It's an interesting little piece, more so if you're dying to get into the industry, I'm sure. I'll take the shark-infested waters of academia any day, but that's just me. Making The Game Industry An Attractive Place To Work [GameCareerGuide]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| How To Make Money With Fable II Pub Games [Fable II] | | The Fable II Pub Games are dropping this week on Xbox Live, a series of gambling games that will allow you to make money for your Fable II character before the game's October release. Definitely a nifty idea, but how does it work? According to Eurogamer, who got the down-low from developer Lio [..] Read complete article | ![Subscribe to On Making the Games Industry a Better Place to Work [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 12-Aug-2008 by Mike Fahey in Fable II Fable 2 Lionhead News Pub games Xbox 360 Read 3 times. More hits in ![Images about How To Make Money With Fable II Pub Games [Fable II]](./images/photo.gif) |
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 | Problogger | Blogger | Blog tips to help you blogging ProBlogger Blog Tips Make Money Online |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Some Guy: 70% Of Games Lose Money [Industry] | | While certain games are a license for their publishers to, yes, print money - Halo, Mario and Final Fantasy come to mind - most aren't. Most are lucky to capture your attention for a week or two before falling under the crushing tank treads of progress, as you lot clamour for the next thing, the next th [..] Read complete article | ![Subscribe to On Making the Games Industry a Better Place to Work [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 12-Aug-2008 by Luke Plunkett in Industry Chris Deering New Read 0 times. More hits in ![Images about Some Guy: 70% Of Games Lose Money [Industry]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Ian Bogost on Advertising in Games [Money Money Money] | | Ok, so a billboard in a driving game may make sense — but what about games where it doesn't make sense? As Ian Bogost points out, "Would an orc order pizza? Does a dystopian planet from the future need a pacer drink?":
This un [..] Read complete article | ![Subscribe to On Making the Games Industry a Better Place to Work [Money Money Money]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 04-May-2008 by Maggie Greene in AdvergamesAdvertisingBusinessEconomicsIan Bogostmoney money moneyNews Read 5 times. More hits in ![Images about Ian Bogost on Advertising in Games [Money Money Money]](./images/photo.gif) |
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