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Send to email | PixelJunk Monsters receiving difficulty settings with free patch in pixeljunkpixeljunk-edenpixeljunk-monsterspixeljunk-monsters-encorepsn | By Alexander Sliwinski el 12-Aug-2008 | Filed under: Arcade, Sony PlayStation 3, Casual
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After writing an open letter explaining his fiancée's frustrations with PixelJunk Monsters' difficulty, BPPS writer Ryan Hewson received a response back from Dylan Cuthbert, president of Q-Games, saying help was on the way. Cuthbert had alluded to a major PJM patch before, but now he explains some more details of what's coming to PJM and PixelJunk Eden.
The lord of PixelJunk says PJM will receive a free patch adding Trophies, along with Easy, Medium, Hard and Expert difficulties to the game. Online rankings will maintain the existing difficulty level for fairness -- which we guess is hard? Eden will also receive an expansion pack and may receive a "namby pamby mode" for a more casual experience -- we'd settle for some control mapping functions to seperate silk and jump ... not to mention mapping the instra-drop to a button instead of waggle. No dates on any of this, but we're contacting Sony about some form of ETA.
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Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Difficulty: The Designer Perspective [En Garde] | | We meditated on the question of difficulty in games last weekend, and Ernest Adams is now over at Gamasutra mulling the same problem (sort of). What's the best, most satisfying way to implement difficulty — or more precisely, difficulty settings? He [..] Read complete article |  | Published 17-May-2008 by Maggie Greene in CultureDifficultyen gardeGame Design Read 5 times. More hits in ![Images about Difficulty: The Designer Perspective [En Garde]](./images/photo.gif) |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
| PixelJunk Monsters invading PSP in 2009 | Filed under: Sony PSP, Strategy
The diabolically addictive PS3 tower defense game, PixelJunk Monsters, is officially headed to PSP next year (which, if you haven't checked y [..] Read complete article |  | Published 19-Dec-2008 by Randy Nelson in dylan-cuthbertpixeljunkpixeljunk-monsterspixeljunk-monsters-pspq-gamesscea Read 1 times. More hits in  |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
| PixelJunk Monsters invading PSP in 2009 | Filed under: Sony PSP, Strategy
The diabolically addictive PS3 tower defense game, PixelJunk Monsters, is officially headed to PSP next year (which, if you haven't checked y [..] Read complete article |  | Published 19-Dec-2008 by Randy Nelson in dylan-cuthbertpixeljunkpixeljunk-monsterspixeljunk-monsters-pspq-gamesscea Read 1 times. More hits in  |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Pixeljunk Monsters Soundtrack On PSN Today [Music] | | The best feature of PixelJunk Monsters is the music. Composed by Otograph, the musical duo of Iura Takashi and Oshima Sachiyo, it's the kind of music that you can start up on your favorite music-listening device and just lose yourself in it. Q-Games is releasing the soundtrack [..] Read complete article |  | Published 22-May-2008 by Mike Fahey in MusicNewsOtographpixeljunk monsterspsnq-games Read 4 times. More hits in ![Images about Pixeljunk Monsters Soundtrack On PSN Today [Music]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Frankenreview: PixelJunk Eden [Round Up] | | Some of the best games on the PlayStation 3 have never seen a Blu-ray disc, all thanks to the folks at Q-Games. The first two games in their PixelJunk series - Racers and Monsters - proved that you didn't need photo realist [..] Read complete article |  | Published 07-Aug-2008 by Mike Fahey in Round Up frankenreview Original pixeljunk eden PS3 psn q-games Top Read 4 times. More hits in ![Images about Frankenreview: PixelJunk Eden [Round Up]](./images/photo.gif) |
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 | Joystiq | Blogger | Covers video game news from an independent, unbiased perspective Joystiq Joystiq |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Difficulty of (Games') Difficulty [En Garde] | | Kieron Gillen has a nice meditation on difficulty and games over at the Escapist: where do you find it these days? Gillen opines that real difficulty, something "balanced expertly on the precipice between hard and unfair" (like his example [..] Read complete article |  | Published 11-May-2008 by Maggie Greene in BioshockCloverCulturedifficulten gardeGame DesignGod Hand Read 0 times. More hits in  |
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