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Send to email | The Childhood Roots of Game Design [Game Design] in Game design Children Culture D&d Industry | By Maggie Greene el 13-Sep-2008 | Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechanics (though frequently on paper), and an influence from and interest in one very, very important game: ... There was one very consistent influence and theme on the early work of nearly everyone: Dungeons & Dragons. Not surprisingly, many of the people I corresponded with had been big fans of the game, and often had been drawn into design through it. There were several factors at work here: the accessibility of the game, with very wide distribution and a low starting price (particularly compared to buying a computer!), a pathway to move from player to Dungeon Master (DM) using established modules and rules, to designer creating your own dungeons and rules, and plenty of pathways from there on toother RPG's including so many computer-based variants. The scans of early attempts at designing via pen and paper are a nice touch; the article is chock full of interesting little tidbits. It doesn't seem terribly surprising that game designers would display a propensity for game design as youngsters — unlike, say, practicing medicine, making up games is a pretty normal part of childhood, even if the designers in Falstein's piece took it a lot further than average playground hijinks. Design Language: Designer Derivations [Gamasutra]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Childhood Roots of Game Design [Game Design] | | Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechani [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Sep-2008 by Maggie Greene in Game design Children Culture D&d Industry Read 1 times. More hits in ![Images about The Childhood Roots of Game Design [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Dao of Game Design: Know Thy Player [Game Design] | | Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry Read 6 times. More hits in ![Images about The Dao of Game Design: Know Thy Player [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| New Weekly Game Design Challenges [Game Design] | | For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge:
Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping Read 12 times. More hits in ![Images about New Weekly Game Design Challenges [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| 'Twinkie Denying' Game Design Decisions [Game Design] | | Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I neces [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 11-Oct-2008 by Maggie Greene in Game design Design Industry Mechanics Read 0 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Teen Dating Violence Design Challenge Extended [Flash Games] | | The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month.
The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal Read 8 times. More hits in ![Images about Teen Dating Violence Design Challenge Extended [Flash Games]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Mirror's Edge Producer on Decisions and Design [Mirror's Edge] | | Gamasutra's Chris Remo has a nice interview up with Mirror's Edge producer Nick Cannon on the design ethos and process of putting together the game; a lot of the interview is taken up with design considerations and the nuts and bolts of how the game was built, but there's plen [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 08-Nov-2008 by Maggie Greene in Mirror's edge 360 Dice Ea Game Design Industry PC PS3 Xbox Read 0 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Learning from Go: Single Player Game Design [Game Design] | | Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article | ![Subscribe to The Childhood Roots of Game Design [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player Read 2 times. More hits in ![Images about Learning from Go: Single Player Game Design [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
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