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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
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Visit  The Dao of Game Design: Know Thy Player [Game Design] The Dao of Game Design: Know Thy Player [Game Design] in Game design Art Economics Games As Art Industry Industry
By Maggie Greene
el 23-Aug-2008

Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvious one; perhaps more obvious is the fact that a designer needs to know what they're trying to convey (though, considering the muddled end products we're sometimes presented with, perhaps some designers don't pay enough attention to the 'message'):

In my teaching I have tended to emphasize know thy player more than know thyself, because I feel too many students come to the process with two false preconceptions: First, that game design is a primarily expressive process in which their own desires should dominate; and second, that they are themselves the ideal player for their game.

This is fair enough if they themselves are the only people who will ever play their game, but most designers want other people to play their game as well, and that means thinking about what will entertain them.

Know thy player is doubly important when the game is one that the designer would not choose to play herself — a game for small children, say. When you make games for someone very unlike yourself, you can't rely on your own instincts. You have to study your audience.

Simple and to the point — though, really, many things should be when you get to their core. It's just a matter of paying close attention and recognizing the traps you might fall in before you do.

The Designer's Notebook: The Tao of Game Design [Gamasutra]




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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Dao of Game Design: Know Thy Player [Game Design]
Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article
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Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry
Read 5 times. More hits in More articles  The Dao of Game Design: Know Thy Player [Game Design] Images about  The Dao of Game Design: Know Thy Player [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Learning from Go: Single Player Game Design [Game Design]
Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article
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Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player
Read 2 times. More hits in More articles  Learning from Go: Single Player Game Design [Game Design] Images about  Learning from Go: Single Player Game Design [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

New Weekly Game Design Challenges [Game Design]
For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge: Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article
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Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping
Read 12 times. More hits in More articles New Weekly Game Design Challenges [Game Design] Images about New Weekly Game Design Challenges [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ever think about actually MAKING the Games you play? [Advertisement]
If so, graduate to a future in Game Art & Design with The Art Institute of Pittsburgh ? Online Division. Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. You'll learn how to design game play and background, create charac [..] Read complete article
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Published 19-Nov-2008 by Kotaku in Advertisement Sponsored Post
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

'Twinkie Denying' Game Design Decisions [Game Design]
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I neces [..] Read complete article
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Published 11-Oct-2008 by Maggie Greene in Game design Design Industry Mechanics
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet]
Students at the prestigious Parsons The New School For Design in New York will be taking part in a LittleBigPlanet design-o-thon. On September 21 & 22, 120 students will split into teams of 5 and play the game sol [..] Read complete article
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Published 15-Sep-2008 by Stuart Houghton in littlebigplanet Design Lbp media molecule News Parsons
Read 1 times. More hits in More articles  Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet] Images about  Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Will Wright's Design Philosophy [Philosophical Ramblings]
Kieron Gillen has a new interview with Will Wright up over at The Guardian, discussing Wright's game design philosophy (more or less): "What I want to do is craft this landscape of experiences where the player has a huge d [..] Read complete article
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Published 04-May-2008 by Maggie Greene in Game DesignNewsphilosophical ramblingsSporeWill Wright
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Teen Dating Violence Design Challenge Extended [Flash Games]
The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month. The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article
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Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal
Read 8 times. More hits in More articles Teen Dating Violence Design Challenge Extended [Flash Games] Images about Teen Dating Violence Design Challenge Extended [Flash Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Mirror's Edge Producer on Decisions and Design [Mirror's Edge]
Gamasutra's Chris Remo has a nice interview up with Mirror's Edge producer Nick Cannon on the design ethos and process of putting together the game; a lot of the interview is taken up with design considerations and the nuts and bolts of how the game was built, but there's plen [..] Read complete article
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Published 08-Nov-2008 by Maggie Greene in Mirror's edge 360 Dice Ea Game Design Industry PC PS3 Xbox
Read 0 times. More hits in More articles  Mirror Images about  Mirror
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Protagonist, the Player, and the Game Designer [Game Design]
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article
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Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg
Read 4 times. More hits in More articles  The Protagonist, the Player, and the Game Designer [Game Design] Images about  The Protagonist, the Player, and the Game Designer [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Childhood Roots of Game Design [Game Design]
Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechani [..] Read complete article
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Published 13-Sep-2008 by Maggie Greene in Game design Children Culture D&d Industry
Read 1 times. More hits in More articles  The Childhood Roots of Game Design [Game Design] Images about  The Childhood Roots of Game Design [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
The Life Love Game Design Challenge named its winners today. The Flash game design challenge sponsored by Jennifer Ann's Group asked developers to come up with games about teen dating violence prevention without using violent content or a [..] Read complete article
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Published 27-May-2008 by Brian Crecente in AcademiaFlashjennifer ann's grouplife love game design challengeSerious GamesTop
Read 4 times. More hits in More articles Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games] Images about Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]

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