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Send to email | The Protagonist, the Player, and the Game Designer [Game Design] in Game design Facade Industry Interactive Fiction Rpg | By Maggie Greene el 30-Aug-2008 | How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagonist should act, but how players make them act. The fact that designers do figure out responses to problems that aren't necessarily part of their 'vision' is a double edged sword: The problem is that gamers enjoy pushing limits .... What's funny is that game designers invite that sort of behavior by implementing responses to it. For instance, how many interactive fiction games implement a witty response to the XYZZY command, even though there is naturally no place or reason for using it? If no game other than Colossal Cave had a response to that command, nobody would be tempted to give it a try. And if there is a response implemented for that command, how many other interesting goodies like that might there be to discover? How many of us who played the original Warcraft sat there clicking repeatedly on their individual units to see how many different annoyed responses it would elicit? It's a form of exploration, I suppose. Granted, this is a bit different than the topic of role-playing, but I think the same principle applies. Still, in the situation of role-playing, accounting for different types of behavior, even bizarre behavior, can actually work to the game's advantage. The explicit response mechanic is something that seems relegated to a few types of games; the relation between 'getting into a game' and how a designer designs that game, however, is not. It's an interesting problem to muse on — especially since once a game is released to the public, there's no way to control how players are actually playing it. Playing the Protagonist Part, Partly [Monk's Brew]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Protagonist, the Player, and the Game Designer [Game Design] | | How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg Read 3 times. More hits in ![Images about The Protagonist, the Player, and the Game Designer [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Dao of Game Design: Know Thy Player [Game Design] | | Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry Read 5 times. More hits in ![Images about The Dao of Game Design: Know Thy Player [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Learning from Go: Single Player Game Design [Game Design] | | Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player Read 2 times. More hits in ![Images about Learning from Go: Single Player Game Design [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| 'Twinkie Denying' Game Design Decisions [Game Design] | | Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I neces [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 11-Oct-2008 by Maggie Greene in Game design Design Industry Mechanics Read 0 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The 'Secret (and Overt) Books' of Game Design [Books] | | Malcolm Ryan is putting together a most interesting list of game design-related books — except these are the ones that are flying under the radar as it were. Ryan describes these 'secret books' as "books that are not explicitly written about games, but which any game designer who reads th [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 10-Aug-2008 by Maggie Greene in Books Academia Game Design narrative design Reviews Read 0 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| New Weekly Game Design Challenges [Game Design] | | For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge:
Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping Read 11 times. More hits in ![Images about New Weekly Game Design Challenges [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Prototyping Challenge: Fishing Girl [Game Design] | | Danc of Lost Garden is back with another prototyping challenge; game designer I am not, but I love these things — especially seeing what people come up with. On the plate this cycle? A fishing game that Danc describes as "Frogger using a polar coordin [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 02-Nov-2008 by Maggie Greene in Game design Casual Games Culture Flash Games Frogger Prototype Read 1 times. More hits in ![Images about Prototyping Challenge: Fishing Girl [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Teen Dating Violence Design Challenge Extended [Flash Games] | | The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month.
The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal Read 7 times. More hits in ![Images about Teen Dating Violence Design Challenge Extended [Flash Games]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Sneak Peek: Dinglepop, Charles Forman's New Game | | Since morphing Iminlikewithyou from a flirting site to a casual gaming site, founder Charles Forman has created one game: Blockles, a multi-player, Tetris-like game that's been played 650,000 times in just a few months.
Next up: Dinglepop, a multi-player, Web-based game that looks a bit like Snood, the game that destroyed hundreds of hours of our freshman year of college. We'll be playin [..] Read complete article | ![Subscribe to The Protagonist, the Player, and the Game Designer [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 28-Mar-2008 by Silicon in General Read 0 times. More hits in  |
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