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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
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Visit  The Protagonist, the Player, and the Game Designer [Game Design] The Protagonist, the Player, and the Game Designer [Game Design] in Game design Facade Industry Interactive Fiction Rpg
By Maggie Greene
el 30-Aug-2008

How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagonist should act, but how players make them act. The fact that designers do figure out responses to problems that aren't necessarily part of their 'vision' is a double edged sword:

The problem is that gamers enjoy pushing limits ....

What's funny is that game designers invite that sort of behavior by implementing responses to it. For instance, how many interactive fiction games implement a witty response to the XYZZY command, even though there is naturally no place or reason for using it? If no game other than Colossal Cave had a response to that command, nobody would be tempted to give it a try. And if there is a response implemented for that command, how many other interesting goodies like that might there be to discover? How many of us who played the original Warcraft sat there clicking repeatedly on their individual units to see how many different annoyed responses it would elicit? It's a form of exploration, I suppose.

Granted, this is a bit different than the topic of role-playing, but I think the same principle applies. Still, in the situation of role-playing, accounting for different types of behavior, even bizarre behavior, can actually work to the game's advantage.

The explicit response mechanic is something that seems relegated to a few types of games; the relation between 'getting into a game' and how a designer designs that game, however, is not. It's an interesting problem to muse on — especially since once a game is released to the public, there's no way to control how players are actually playing it.

Playing the Protagonist Part, Partly [Monk's Brew]




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 The Protagonist, the Player, and the Game Designer [Game Design]  -  Tech Weblogs - WEEKLYBITS.COM  Blogger XBOX 360 Gamers Webl

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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Protagonist, the Player, and the Game Designer [Game Design]
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact — especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagon [..] Read complete article
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Published 30-Aug-2008 by Maggie Greene in Game design Facade Industry Interactive Fiction Rpg
Read 3 times. More hits in More articles  The Protagonist, the Player, and the Game Designer [Game Design] Images about  The Protagonist, the Player, and the Game Designer [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Dao of Game Design: Know Thy Player [Game Design]
Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article
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Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry
Read 5 times. More hits in More articles  The Dao of Game Design: Know Thy Player [Game Design] Images about  The Dao of Game Design: Know Thy Player [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Ever think about actually MAKING the Games you play? [Advertisement]
If so, graduate to a future in Game Art & Design with The Art Institute of Pittsburgh ? Online Division. Our unique program is your first step toward becoming an artist and designer in the multi-billion-dollar game design industry. You'll learn how to design game play and background, create charac [..] Read complete article
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Published 19-Nov-2008 by Kotaku in Advertisement Sponsored Post
Read 0 times. More hits in More articles  Ever think about actually MAKING the Games you play? [Advertisement] Images about  Ever think about actually MAKING the Games you play? [Advertisement]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Learning from Go: Single Player Game Design [Game Design]
Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article
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Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player
Read 2 times. More hits in More articles  Learning from Go: Single Player Game Design [Game Design] Images about  Learning from Go: Single Player Game Design [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

'Twinkie Denying' Game Design Decisions [Game Design]
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outlines a number of bad design decisions — not all of which I neces [..] Read complete article
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Published 11-Oct-2008 by Maggie Greene in Game design Design Industry Mechanics
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The 'Secret (and Overt) Books' of Game Design [Books]
Malcolm Ryan is putting together a most interesting list of game design-related books — except these are the ones that are flying under the radar as it were. Ryan describes these 'secret books' as "books that are not explicitly written about games, but which any game designer who reads th [..] Read complete article
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Published 10-Aug-2008 by Maggie Greene in Books Academia Game Design narrative design Reviews
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

New Weekly Game Design Challenges [Game Design]
For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge: Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article
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Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping
Read 11 times. More hits in More articles New Weekly Game Design Challenges [Game Design] Images about New Weekly Game Design Challenges [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Will Wright's Design Philosophy [Philosophical Ramblings]
Kieron Gillen has a new interview with Will Wright up over at The Guardian, discussing Wright's game design philosophy (more or less): "What I want to do is craft this landscape of experiences where the player has a huge d [..] Read complete article
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Published 04-May-2008 by Maggie Greene in Game DesignNewsphilosophical ramblingsSporeWill Wright
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Prototyping Challenge: Fishing Girl [Game Design]
Danc of Lost Garden is back with another prototyping challenge; game designer I am not, but I love these things — especially seeing what people come up with. On the plate this cycle? A fishing game that Danc describes as "Frogger using a polar coordin [..] Read complete article
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Published 02-Nov-2008 by Maggie Greene in Game design Casual Games Culture Flash Games Frogger Prototype
Read 1 times. More hits in More articles  Prototyping Challenge: Fishing Girl [Game Design] Images about  Prototyping Challenge: Fishing Girl [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Teen Dating Violence Design Challenge Extended [Flash Games]
The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month. The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article
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Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal
Read 7 times. More hits in More articles Teen Dating Violence Design Challenge Extended [Flash Games] Images about Teen Dating Violence Design Challenge Extended [Flash Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet]
Students at the prestigious Parsons The New School For Design in New York will be taking part in a LittleBigPlanet design-o-thon. On September 21 & 22, 120 students will split into teams of 5 and play the game sol [..] Read complete article
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Published 15-Sep-2008 by Stuart Houghton in littlebigplanet Design Lbp media molecule News Parsons
Read 1 times. More hits in More articles  Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet] Images about  Design Students Enter LittleBigPlanet Game Jam [Littlebigplanet]
Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

Sneak Peek: Dinglepop, Charles Forman's New Game
Since morphing Iminlikewithyou from a flirting site to a casual gaming site, founder Charles Forman has created one game: Blockles, a multi-player, Tetris-like game that's been played 650,000 times in just a few months. Next up: Dinglepop, a multi-player, Web-based game that looks a bit like Snood, the game that destroyed hundreds of hours of our freshman year of college. We'll be playin [..] Read complete article
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Published 28-Mar-2008 by Silicon in General
Read 0 times. More hits in More articles Sneak Peek: Dinglepop, Charles Forman Images about Sneak Peek: Dinglepop, Charles Forman

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