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Send to email | What Games Can (Continue to) Learn From D&D [Game Design] in Game design Culture Dungeons & Dragons Rpgs tabletop | By Maggie Greene el 14-Jun-2008 | Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeons & Dragons, Tom Smith looks at a couple of areas where game designers could take some lessons: Being inspired by concepts is not just a good idea. When your skill reaches a high enough level, it becomes a state of mind. Start by analyzing games in similar genres for good ideas. Dissect those ideas and learn from them. Then jump to similar games in different genres. Pen and paper role playing games and board games are a great next step. A true epic-level master of concept-yoinking like Shigeru Miyamoto can take gameplay features from abstract activities like gardening. Pay attention to everything you see, from movies to conversations with friends to patterns in the ceiling tiles. Where do designers get the inspiration for new games? It's all thievery. OK, I'm not sure it's fair to say it's all thievery (it sounds so bad!), but certainly there's a healthy dose of borrowing and reinterpretation. Anyways, even if you're not a tabletop nerd, it's worth a read through - there are some interesting ideas contained within. The Adventurer's Guide to Thievery [Gamasutra]

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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Where'd All the In-Game Color Go? [Game Design] | | While some people argue that what games need is more monotony, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes. Of course, there are plenty of brightly colored games that are and will continue [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 15-Jun-2008 by Maggie Greene in Game design Color Graphics Industry Market Read 0 times. More hits in  |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Dao of Game Design: Know Thy Player [Game Design] | | Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry Read 2 times. More hits in ![Images about The Dao of Game Design: Know Thy Player [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Seven Video Game Commandments [Game Design] | | David Wong over at Cracked.com has written a feature titled "The 7 Commandments All Video Games Should Obey", in which he takes a look at some of the dos and don'ts of video game design, calling out the big name, popular games that have broken the rules. [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 01-May-2008 by Mike Fahey in CultureGame DesignGta IvHumor Read 9 times. More hits in ![Images about The Seven Video Game Commandments [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Teen Dating Violence Design Challenge Extended [Flash Games] | | The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month.
The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal Read 7 times. More hits in ![Images about Teen Dating Violence Design Challenge Extended [Flash Games]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| New Weekly Game Design Challenges [Game Design] | | For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge:
Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping Read 8 times. More hits in ![Images about New Weekly Game Design Challenges [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| Learning from Go: Single Player Game Design [Game Design] | | Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player Read 1 times. More hits in ![Images about Learning from Go: Single Player Game Design [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| The Childhood Roots of Game Design [Game Design] | | Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechani [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 13-Sep-2008 by Maggie Greene in Game design Children Culture D&d Industry Read 1 times. More hits in ![Images about The Childhood Roots of Game Design [Game Design]](./images/photo.gif) |
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 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
 | Kotaku`s The Gamers Guide | Blogger | XBOX 360 Gamers Weblog
Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred |
| What Games Can (Continue to) Learn From D&D [Game Design] | | Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeo [..] Read complete article | ![Subscribe to What Games Can (Continue to) Learn From D&D [Game Design]](http://www.weeklybits.com/images/yaaqui3.gif) | Published 14-Jun-2008 by Maggie Greene in Game design Culture Dungeons & Dragons Rpgs tabletop Read 2 times. More hits in ![Images about What Games Can (Continue to) Learn From D&D [Game Design]](./images/photo.gif) |
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