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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
Address URLhttp://kotaku.com    Registered: 09-Apr-2008
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Visit  What Games Can (Continue to) Learn From D&D [Game Design] What Games Can (Continue to) Learn From D&D [Game Design] in Game design Culture Dungeons & Dragons Rpgs tabletop
By Maggie Greene
el 14-Jun-2008

Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeons & Dragons, Tom Smith looks at a couple of areas where game designers could take some lessons:

Being inspired by concepts is not just a good idea. When your skill reaches a high enough level, it becomes a state of mind. Start by analyzing games in similar genres for good ideas. Dissect those ideas and learn from them. Then jump to similar games in different genres. Pen and paper role playing games and board games are a great next step.

A true epic-level master of concept-yoinking like Shigeru Miyamoto can take gameplay features from abstract activities like gardening. Pay attention to everything you see, from movies to conversations with friends to patterns in the ceiling tiles. Where do designers get the inspiration for new games? It's all thievery.

OK, I'm not sure it's fair to say it's all thievery (it sounds so bad!), but certainly there's a healthy dose of borrowing and reinterpretation. Anyways, even if you're not a tabletop nerd, it's worth a read through - there are some interesting ideas contained within.

The Adventurer's Guide to Thievery [Gamasutra]




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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Where'd All the In-Game Color Go? [Game Design]
While some people argue that what games need is more monotony, at least in terms of black and white games, plenty of people are dissatisfied with the current trend of drabness in developers' color palettes. Of course, there are plenty of brightly colored games that are and will continue [..] Read complete article
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Published 15-Jun-2008 by Maggie Greene in Game design Color Graphics Industry Market
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Dao of Game Design: Know Thy Player [Game Design]
Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is remarkably grounded and to the point. The question of how to make a game that players — not just the designer — would want to play is an obvio [..] Read complete article
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Published 23-Aug-2008 by Maggie Greene in Game design Art Economics Games As Art Industry Industry
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
The Life Love Game Design Challenge named its winners today. The Flash game design challenge sponsored by Jennifer Ann's Group asked developers to come up with games about teen dating violence prevention without using violent content or a [..] Read complete article
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Published 27-May-2008 by Brian Crecente in AcademiaFlashjennifer ann's grouplife love game design challengeSerious GamesTop
Read 4 times. More hits in More articles Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games] Images about Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
The Life Love Game Design Challenge named its winners today. The Flash game design challenge sponsored by Jennifer Ann's Group asked developers to come up with games about teen dating violence prevention without using violent content or a [..] Read complete article
Subscribe to  What Games Can (Continue to) Learn From D&D [Game Design]
Published 27-May-2008 by Brian Crecente in AcademiaFlashjennifer ann's grouplife love game design challengeSerious GamesTop
Read 4 times. More hits in More articles Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games] Images about Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
The Life Love Game Design Challenge named its winners today. The Flash game design challenge sponsored by Jennifer Ann's Group asked developers to come up with games about teen dating violence prevention without using violent content or a [..] Read complete article
Subscribe to  What Games Can (Continue to) Learn From D&D [Game Design]
Published 27-May-2008 by Brian Crecente in AcademiaFlashjennifer ann's grouplife love game design challengeSerious GamesTop
Read 5 times. More hits in More articles Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games] Images about Winners Named for Teen Dating Violence Prevention Game Design Contest [Serious Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Seven Video Game Commandments [Game Design]
David Wong over at Cracked.com has written a feature titled "The 7 Commandments All Video Games Should Obey", in which he takes a look at some of the dos and don'ts of video game design, calling out the big name, popular games that have broken the rules. [..] Read complete article
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Published 01-May-2008 by Mike Fahey in CultureGame DesignGta IvHumor
Read 9 times. More hits in More articles The Seven Video Game Commandments [Game Design] Images about The Seven Video Game Commandments [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Teen Dating Violence Design Challenge Extended [Flash Games]
The deadline for the Life Love Game Design Challenge, which we first announced back in February, has been extended by a month. The new deadline for the Flash game design contest, which challenges designers to create a game about teen dating violenc [..] Read complete article
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Published 09-Apr-2008 by Brian Crecente in Contestdesign challengeDevelopersFlash GamesIndustryOriginal
Read 7 times. More hits in More articles Teen Dating Violence Design Challenge Extended [Flash Games] Images about Teen Dating Violence Design Challenge Extended [Flash Games]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

New Weekly Game Design Challenges [Game Design]
For those of you who like game design challenges, GameCareerGuide has started a weekly design challenge: Starting this week, we'll be running a weekly Design Challenge. The Design Challenge is an exercise in becoming a game developer, asking [..] Read complete article
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Published 13-Apr-2008 by Maggie Greene in ContestsGame Designprototyping
Read 8 times. More hits in More articles New Weekly Game Design Challenges [Game Design] Images about New Weekly Game Design Challenges [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Learning from Go: Single Player Game Design [Game Design]
Jason Rohrer's 'Game Design Sketchbook' has an interesting meditation up on the nature of single player game mechanics — a lot of the achingly simple, but endlessly challenging board games that Rohrer points to require a minimum of two players. Rohrer's question is how to make a single play [..] Read complete article
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Published 10-Aug-2008 by Maggie Greene in Game design Culture jason rohrer Multiplayer Single Player
Read 1 times. More hits in More articles  Learning from Go: Single Player Game Design [Game Design] Images about  Learning from Go: Single Player Game Design [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

The Childhood Roots of Game Design [Game Design]
Noah Falstein has an interesting article over at Gamasutra, looking at how a selection of game designers got to where they are today — unsurprisingly, a great number displayed an interest in designing games from a young age, an obsession with rules and mechani [..] Read complete article
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Published 13-Sep-2008 by Maggie Greene in Game design Children Culture D&d Industry
Read 1 times. More hits in More articles  The Childhood Roots of Game Design [Game Design] Images about  The Childhood Roots of Game Design [Game Design]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

'Saving the Day': Save Systems and the Real Life of Gamers [Game Design]
One aspect of game design that many people point to when wailing about the lack of difficulty in many games these days is the save system. Older games, they argue, doled out saves like precious gems, and thus made the whole experience much more challenging. 'Where's t [..] Read complete article
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Published 07-Sep-2008 by Maggie Greene in Game design Industry New Super Mario Bros Nintendo Retro
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

What Games Can (Continue to) Learn From D&D [Game Design]
Gamasutra has an interesting piece up that celebrates the art of thoughtful thievery — based around the idea that there are "no new ideas," so picking and choosing your sources wisely can at least lead to interesting new creations. Going off the recent release of the 4th edition of Dungeo [..] Read complete article
Subscribe to  What Games Can (Continue to) Learn From D&D [Game Design]
Published 14-Jun-2008 by Maggie Greene in Game design Culture Dungeons & Dragons Rpgs tabletop
Read 2 times. More hits in More articles  What Games Can (Continue to) Learn From D&D [Game Design] Images about  What Games Can (Continue to) Learn From D&D [Game Design]

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