Include to favorites
Log in Logout Register
Start Login Contact Help Photos What's new
Avanced Search
FAQ
RESULTS IN: TEXT IMAGES

Hello, Guest
Login  Register
Online: 124 visitors

Blogging (2)
Business (1)
Educational (2)
Gadgets (1)
Games (2)
High Tech News (1)
Internet (0)
PC (1)
PDA (0)
Photography (0)
Science (1)
Software (1)
Wireless (1)


Browse by date

<< Dicember 2008 >>
MonTueWedThrFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031




Recent searches

Popular searches

Hot this month

Weblogs Archive


GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
generated by   en Blogger
SEND A FRIEND
Suscribing to  please login first
User: Login
Kotaku
XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
Address URLhttp://kotaku.com    Registered: 09-Apr-2008
Ads:

Send to email
Visit  'What I Learned From Not Playing Civilization' [Game Design] 'What I Learned From Not Playing Civilization' [Game Design] in Game design Civilization Culture Sid Meier
By Maggie Greene
el 16-Aug-2008

The August '08 Blogs of the Round Table is up, with the subject being what positive lessons writers have learned from video games. It's a diverse crop as usual, and Chris Bateman at Only a Game looks at what he learned by not playing a game: Civilization in this case, or any Sid Meier game, for that matter. And what did Bateman learn from not playing? Well, a few lessons on the audience for games in general:

Not playing Civ taught me some important lessons about the audience for games. Yes, I may want to screw around with history and make bizarre alternate timelines but most players want to be authentic to their perception of history, not to their boundless imaginations, at least in the context of nation-building games. I may feel constrained by a tech tree which encodes certain preconceptions about history, but most players of Civ find in the technology tree a vibrant advancement mechanic that they enjoy exploring and min-maxing to their benefit.

Not playing Civ taught me that I am not the audience for games, even though I have spent my life playing them. And that, I suppose, helped push me into further exploring just who the audience for games really were?

The whole Round Table set is worth a read, as always. There are twelve entries thus far, which is more than enough to while away an hour or two with.

What I Learned From Not Playing Civ [Only a Game]




Read 0 times

Suscribing to  please login first

Photologs

You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'What I Learned From Not Playing Civilization' [Game Design] ') AS score FRO' at line 1