Include to favorites
Log in Logout Register
Start Login Contact Help Photos What's new
Avanced Search
FAQ
RESULTS IN: TEXT IMAGES
 

Hello, Guest
Login  Register
Online: 33 visitors

Blogging (2)
Business (1)
Educational (2)
Gadgets (1)
Games (8)
High Tech News (1)
Internet (1)
PC (2)
PDA (0)
Science (1)
Shopping (6)
Software (1)
Wireless (1)


Browse by date

<< May 2012 >>
MonTueWedThrFriSatSun
123456
78910111213
14151617181920
21222324252627
28293031




Recent searches

Popular searches

Hot this month

Weblogs Archive


GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
generated by   en Blogger
SEND A FRIEND
Suscribing to  please login first
User: Login
Kotaku
XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
Address URLhttp://kotaku.com    Registered: 09-Apr-2008
Ads:

Send to email
Visit When A Thumb Gets In An iPhone Gamer's Way, More or Less [IPhone] When A Thumb Gets In An iPhone Gamer's Way, More or Less [IPhone] in iPhoneAssassin's creed ii discoveryDungeon huntermega man IIOriginalTopZenonia
By Stephen Totilo
el 22-Jan-2010

Yesterday Kotaku reported about the latest attempt to give players joystick control of a character in an iPhone game, without blocking too much of the screen. Today, check out five videos that show five approaches to dealing with the problem.

Assassin's Creed II Discovery's Two-Directional Slider

Dungeon Hunter's Virtual Analog Stick

Zenonia's Virtual D-Pad

Mega Man II's Virtual D-Pad/Arcade-Stick Combo

Soosiz's Virtual Direction Buttons

All of the control options shown above suffer from the lack of tactile feedback of having a real control stick or pad under the player's thumb. But, as you can see, they don't all force the player's thumb to cover the same amount of screen space.

Dungeon Hunter's analog stick sent my thumb across the most screen real estate. Soosiz used the least. But Dungeon Hunter allowed more control of the character in more directions, Soosiz's less. It's a trade-off, with the Assassin's Creed II 2D slider offering an interesting mix of limited coverage of the screen with several degrees of pseudo-analog control.

Who's got a favorite?





Read 0 times

Suscribing to  please login first
When A Thumb Gets In An iPhone Gamer

Photologs

You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 's Way, More or Less [IPhone]') LIMIT 12' at line 2