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GADGETS AND GAMES DIRECTORY :: Games > Xbox 360 Register WeblogGames >  Xbox 360 Tech Weblogs - WEEKLYBITS.COM GADGETS AND GAMES DIRECTORY
Kotaku`s The Gamers Guide
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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers
As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.Visit Kotaku
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Visit Which Publishers Can Think Globally, Act Globally? [Feature] Which Publishers Can Think Globally, Act Globally? [Feature] in FeatureHalo 3MicrosoftNintendoOriginalPublishersSonyTop
By Luke Plunkett
el 22-May-2008

Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines at the push of a button? Not many. So it's a shame that while information about games is truly global, the games themselves are not.

It's a sad fact that most publishers just can't keep up with the 21st century. Consoles, games, console services like Xbox Live Arcade and the Playstation Network are advertised globally, on globally-read sites, and yet their actual distribution is delayed not just by translation, but by 20th-century ideas like staggered market regions and country-specific licensing deals. Which in the end means lots of people gets lots of games a lot later than other people.

It sucks. You hate it, I hate it, we all (especially the Europeans among us) hate it. So I figured it'd be interesting to take a look at the industry's biggest publishers, look at their biggest games from the past two to three years, and see which companies are doing a good job of satisfying global demand for their product, and which ones...aren't.

Some things to note before we get into it: if a game's already out in one market and not yet out in another (ala Smash Bros), it's not being counted, because the upcoming date is still subject to change. I've also noted the game's release as the day it first appeared on any system, so if it appeared on 360 then PS3, we go from the 360 date. Finally, I'm only noting release dates for the three major markets: the US, Europe and Japan.

I know, this is an important issue - even more important - in places like Australia and New Zealand, South Africa, Korea and Latin America, but for the sake of brevity (and the fact it's tough actually nailing down concrete dates in many of those markets), they've got to go. If it helps any, you can generally align Australian dates to Europe's, Canada's to those of the US and so on and so forth.

The List

So what do we actually get out of this, aside from a bunch of numbers?

Lots of interesting stuff. Like the fact Western publishers are as bad at getting games into Japan as we like to think Japanese publishers are at getting games to the West. And the fact that were it not for Okami's lengthy delay, Capcom would be a surprise "best in show". Oh, and the fact Square-Enix really needs to get its act together for the release of Final Fantasy XIII in Europe, because another year-long delay will be taking the piss.

You know what's most telling about that list, though? The number of games on it that were released worldwide, simultaneously. It's one. Of the biggest-selling and most high-profile games of the past 2-3 years, only one could manage the feat: Halo 3 (though to be fair Metal Gear Solid 4 should double that number in June). Which considering the amount of money and the size of the teams (at least on the publisher's end) involved in big games these days really isn't good enough.

Ken Lobb, Xbox's GM creative and technical services, spoke with us a little on how Microsoft Game Studios get their games out the door and across the world. Their emphasis on simultaneous global releases - or "sim ships" - is a handy pointer for other publishers who can't seem to really get a handle on the global nature of gaming these days.

"Sim ship is always a high priority for Microsoft", Lobb says. "There are many reasons for this: it allows us to benefit from building buzz in multiple territories, it permits the team to finish all versions of the game within a small window of time, and it builds on sales and marketing efficiencies".

"The most important reason for us to focus on a worldwide sim ship is that it's the best situation for the gamer", he continues. "In the current world of highly connected gaming via Xbox LIVE, it's only fair to try to have a game available at the same time in all territories". Obviously, this isn't a universal goal for MGS: Mass Effect, for example, is still unreleased in Japan, and many other games have had much longer turnarounds than Halo 3. But it's at least an acknowledgment of the realities of today's market.

The reason Microsoft were able to ship Halo 3 globally was simple: they took a holistic approach to localising it. Normally, a game's delayed due to one of three concerns. One is hardware restrictions, like region-locking. That's a whole other sad, separate topic. One is manufacturing problems, as we've seen with titles such as Rock Band. The other, most common explanation is the translation of a game from its native tongue. The vast majority of games are written, developed and tested in one language, and only when it's done (or nearly done) is it handed off for translation duties.

For Halo 3 - and other MGS games like Lost Odyssey, though to slightly more relaxed timeframes - Microsoft ensured all localisation duties were being performed almost from day one. Lobb says that the dev teams and testers worked closely with localisers from early in the game's lifecycle, meaning that rather than translating the entirety of a finished product (which would result in delays), the game was being localised while it was being developed, and as such was ready for a European and Japanese release the same time it was ready for the American market.

Capcom chose not to be a part of this story, but I'd imagine they employ a similar system. You can't enjoy an eight-day turnaround on a game like Devil May Cry 4 if you hadn't planned well in advance for a speedy global release. Ditto for Konami, who should be applauded for the work they've done in lining up Metal Gear Solid 4 for a global, simultaneous release.

For the rest? Having translators and localisers working with the developers throughout the game's development is a lot of work. And would cost a lot of money. Probably too much of either for companies like Marvellous and Atlus. But for Nintendo, and Square-Enix, and Sony, and Activision, and many other big-name, big-money publishers? It's definitely within their grasp. And is definitely something the lot of them need to be thinking more about in the future.




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XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Which Publishers Can Think Globally, Act Globally? [Feature]
Games are a global business. After all, how many other industries could I work in where I live in Australia, work for an American-based company and can be read by anyone from Portugal to the Philippines a [..] Read complete article
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Published 22-May-2008 by Luke Plunkett in FeatureHalo 3MicrosoftNintendoOriginalPublishersSonyTop
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Nerdblog Blogger

Provides news about hardware, software, notebooks, laptops, PCs, Mac, PDAs
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Blu-ray to rule by 2011
Sony exec predicts Blu-ray will outsell DVD 40:60 in 2010 Blu-ray backer Sony has announced that the format’s likely to outsell DVD globally in 2011, with over 5m Blu-ray discs having been sold around the world this year already. TheRegister [..] Read complete article
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Published 01-Aug-2008 by Nerdblog in General
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Take-Two Confirms GTA's Half a Billion Week [News]
Last night the New York Times let slip that Grand Theft Auto IV pulled in more than $500 million in its first week, selling an astounding 6 million copies globally, 3.6 million of them on the first day alone. This morning Take-Two confirmed the report, adding [..] Read complete article
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Published 07-May-2008 by Brian Crecente in EaElectronic Artsgrand theft auto IVGta IvGta4NewsTake-Two
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Nerdblog Blogger

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Microsoft extends Windows to low-cost PCs (Reuters)
Reuters - Microsoft Corp is making its Windows operating system available to low-cost desktop PCs, as cheaper laptops enjoy booming demand globally, the software giant said on Tuesday. YahooTechNews [..] Read complete article
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Published 03-Jun-2008 by Nerdblog in General
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Blackberry Bold makes an appearance on Best Buy website
Image 0 en  - Blackberry Bold makes an appearance on Best Buy website More Bold news for those of you are anxiously waiting for RIM’s newest (though not so new globally) smartphone. The Bold has appeared on BestBuy.com and is going for a whopping $679.99 contract-free. Would any of you actually pay that? It’s likely going to cost less on AT&T without a contract, and of course only [...] [..] Read complete article
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Published 27-Oct-2008 by Marc Flores in AT&TBlackBerryGSMHSDPAHandsetsNewsRIMRetailRumorsBest Buybestbuy.comboldBold 9000
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Some Xbox 360 Themes Not A "Beautiful" As Promised With NXE [New Xbox Experience]
Now that the New Xbox Experience has been globally launched, it's time to brace for the impact. Outside of a few error reports, things appear to have gone smoothly. One of the minor bumps that we know of, thanks to OXM, is that some Xbox 360 themes d [..] Read complete article
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Published 19-Nov-2008 by Michael McWhertor in new Xbox experience army of two Microsoft Virtua Fighter 5 Xbox 360
Read 0 times. More hits in More articles  Some Xbox 360 Themes Not A "Beautiful" As Promised With NXE [New Xbox Experience] Images about  Some Xbox 360 Themes Not A "Beautiful" As Promised With NXE [New Xbox Experience]
Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

"DS Hardware Demand Has Now Peaked Globally, Software Downturn To Follow" [Japanese Analyst]
The Nintendo DS truly opened up the gaming to a larger audience. Same for the Nintendo Wii. But are these new gamers actually gamers or are they simply passing through? In short: Is casual gaming a fad time bomb waiting to implode? Analyst Hiroshi Kamide from KBC Securities Japan states: [..] Read complete article
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Published 17-Jun-2008 by Brian Ashcraft in Japanese Analyst Business Ds News Nintendo Original Wii Wii Fit
Read 2 times. More hits in More articles  "DS Hardware Demand Has Now Peaked Globally, Software Downturn To Follow" [Japanese Analyst] Images about  "DS Hardware Demand Has Now Peaked Globally, Software Downturn To Follow" [Japanese Analyst]
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Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

WPP: US Ad Market Slow, But Western Europe Worse
Ad giant WPP reported its quarter. Not surpisingly, the U.S. ad market is sluggish. What did surprise? The bottom seems to have fallen out of Western Europe in March, particularly Germany, France and Spain. Organic revenue in the quarter was up 5% globally, in what WPP called a "steady" global economic environment. North America grew 5% organically (excluding acquisitions and currency fl [..] Read complete article
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Published 25-Apr-2008 by Silicon in General
Read 2 times. More hits in More articles WPP: US Ad Market Slow, But Western Europe Worse Images about WPP: US Ad Market Slow, But Western Europe Worse
Silicon Alley Insider Blogger

Weblog covering digital business Silicon Alley Insider Digital Business, Live From New York.

Social Network Spending Estimates Down Globally, Too
Last week research firm eMarketer dropped its US social network spending projections; now it's taking down its projection for international social net spending as well. The company is projecting that by 2011, advertisers will spend $4.3 billion worldwide on social networks; it had previously guess the number would be $4.7 billion. The company's previous global estimate of $1.9 billion in 2008 s [..] Read complete article
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Published 21-May-2008 by Silicon in General
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Kotaku`s The Gamers Guide Blogger

XBOX 360 Gamers Weblog Gossip, news and leaks for obsessive gamers Kotaku As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, pred

Here Are The Top 20 Publishers In The Business, Ranked According To Cash Money Intake [Business]
It's been said a million times before, but bears repeating. Numbers. Are. Fun. And few numbers are as fun as those which allow us to pit the industry's publishers against one another in a struggle for financial supremacy. Edge have put together an exhaustive feature outli [..] Read complete article
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Published 29-Jul-2008 by Luke Plunkett in Business News
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Problogger Blogger

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Aweber to Add Twitter Updates Feature
Picture 1.png - Aweber to Add Twitter Updates Feature I just found out that later this week Aweber (the newsletter delivery service that I use) is adding a new feature that will allow their publishers to automatically send an update to their Twitter account when they send a new broadcast/newsletter. The tweet will link to an online version of the newsletter so that your [...] [..] Read complete article
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Published 07-Oct-2008 by Darren Rowse in Blogging Tools and ServicesAweberblog toolsnewsletterssocial mediatwitter
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Joystiq Blogger

Covers video game news from an independent, unbiased perspective
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The four publishers behind GameStop's domination
Image 0 en  - The four publishers behind GameStop Filed under: Business GameStop has revealed that merchandise from only four publishers made up more than half of its 2007 new product sales. GI.biz reports out of the 40 publishers and manufacturers with goods sold at Gamesto [..] Read complete article
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Published 04-Apr-2008 by Alexander Sliwinski in eagamestopmicrosoftnintendosalessony
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